Developing Animation Video-based Demonstration Experiments in Teaching Solubility and Solubility Product Materials
Abstract
Education in the 21st century is learning to prepare a generation that prioritizes advances in information and communication technology (ICT) as a medium for students to develop products in the form of animated videos, demonstrations and experiments. This study aims to produce valid, interesting, and effective learning media. This research is an ADDIE development research with five stages: analysis, design, development, implementation, and evaluation. The subjects in this study were three high school students with 60 students and three teachers and two validators—data collection instruments in questionnaires and tests. The data analysis technique in this research and development is a descriptive statistical analysis technique of percentages to process data from the validator's assessment, student responses and test results. Qualitative descriptive describes data in the form of suggestions and comments from the validator. The animation video media validation results obtained an average score of material expert validation, and media expert validation obtained a percentage of 84%, classified as very good. The results of the student response questionnaire to the learning media obtained a percentage of 86% with an exciting category. Finally, the test results obtained 100% results with effective criteria where all students met the minimum standard of completeness set by the school, namely 76 for chemistry subjects.
Keywords
Full Text:
PDFReferences
N. Nurhasnah, W. Kasmita, P. Aswirna, andF. I. Abshary, "Developing Physics E-Module Using 'Construct 2' to Support Students' Independent Learning Skills," Thabiea J. Nat. Sci. Teach., vol. 3, no. 2, pp. 79, 2020, doi: 10.21043/thabiea.v3i2.8048. [2] S. Sumarni , Jumintono , E. S. Sunarsih , Waluyo , R. W. Putri , T. L. Adisucipto , F. Umar , O. C. Wuwung , F.K. Manoppo , A. Setiawan , J. Hos, "E-Learning through Lesson Study to Improve Learning Effectiveness," Univers. J. Educ. Res., vol. 8, no. 12A, pp. 7426–7432, 2020, doi: 10.13189/ujer.2020.082526. [3] İ. Özpınar, "Preservice Teachers' Use of Web 2.0 Tools and Perspectives on their Use in Real Classroom Environments," Turkish J. Comput. Math. Educ., vol. 11, no. 3, pp. 814–841, 2020, doi: 10.16949/turkbilmat.736600. [4] F. Adnan, B. Prasetyo, andN. Nuriman, "Usability testing analysis on the Bana game as education game design references on junior high school," J. Pendidik. IPA Indones., vol. 6, no. 1, pp. 88–94, 2017, doi: 10.15294/jpii.v6i1.9597. [5] H. Hsu-Wen, J.-T. King, andC.-L. Lee, "The New Science of Learning : Using the Power and Potential of the Brain to Inform Digital Learning," Educ. Technol. Soc., vol. 23, no. 4, pp. 1–13, 2020. Google scholar [6] Y. Lan, "Immersion into virtual reality for language learning," in The Psychology of Learning and Motivation, 1 ed., vol. 72, Elsevier Inc., 2020, pp. 1–26. doi: 10.1016/bs.plm.2020.03.001. [7] Y. A. Wu, Y. Lan, S. P. Huang, and Y. R. Lin, " Enhancing medical students' communicative skills in a 3D virtual world" Educational Technology and Society, vol. 22, no. 4, pp. 18–32, 2019. Google Scholar. [8] J. C. Nwosu, H. C. John, A. A. Izang, and O. J. Akorede, "Assessment of information and communication technology (ICT) competence and literacy skills among undergraduates as a determinant factor of academic achievement," Educ. Res. Rev., vol. 13, no. 15, pp. 582–589, 2018, doi: 10.5897/err2018.3539. [9] R. S. S. Aisyah, I. E. Wijayanti, and S. Aisyah, “The Quality of Selvo E-Modules as Learning Media on The Topic Of Voltaic Cells,” EduChemia (Jurnal Kim. and Pendidikan), vol. 5, no. 1, pp. 39, 2020, doi:10.30870/educhemia.v5i1.7218. [10] R. K. Anggreini and N. R. Dewi, "Development of Ludo-Science Media with a Somatic Auditory Visual Intellectual (SAVI) Approach to Train the Activeness and Conceptual Understanding," J. Penelit. dan Pembelajaran IPA, vol. 6, no. 2, pp. 241–267, 2020, doi: 10.30870/jppi.v6i2.8677. [11] N. E. Ntobuo, A. Arbie, and L. N. Amali, "The development of Gravity Comic Learning Media Based on Gorontalo Culture," J. Pendidik. IPA Indones., vol. 7, no. 2, pp. 246–251, 2018, doi: 10.15294/jpii.v7i2.14344. [12] S. Alimah, “Pengembangan Multimedia Pembelajaran Embriogenesis Hewan untuk Mengoptimalkan Pemahaman Kognitif Mahasiswa,” J. Pendidik. IPA Indones., vol. 1, no. 2, pp. 131–140, 2012. doi: 10.15294/jpii.v1i2.2130. [13] H. Polat, "Investigating the Use of Text Positions on Videos : An Eye Movement Study," Contemp. Educ. Technol., vol. 12, no. 1, pp. 1–18, 2020, doi: 10.30935/cedtech/7628. [14] C. Gaudin and S. Chalies, "Video viewing in teacher education and professional development : A literature review bastien Chali e s," Educ. Res. Rev. 16, vol. 16, pp. 41–67, 2015, doi: 10.30935/cedtech/7628. [15] J. Leo and K. Puzio, "Flipped Instruction in a High School Science Classroom," J. Sci. Educ. Technol., vol. 25, no. 5, pp. 775–781, 2016, doi: 10.1007/s10956-016-9634-4. [16] E. Howard, M. Meehan, and A. Parnell, "Live lectures or online videos: students' resource choices in a first-year university mathematics module," Int. J. Math. Educ. Sci. Technol., vol. 49, no. 4, pp. 530–553, 2018, doi: 10.1080/0020739X.2017.1387943. [17] L.-C. Tien, C.-C. Chiou, and Y.-S. Lee, "Emotional Design in Multimedia Learning : Effects of Multidimensional Concept Maps and Animation on Affect and Learning," EURASIA J. Math. Sci. Technol. Educ., vol. 14, no. 12, 2018, doi: 10.29333/ejmste/94229. [18] C. Chiou, L. Tien, and L. Lee, "Effects on learning of multimedia animation combined with multidimensional concept maps," Comput. Educ., 2014, doi: 10.1016/j.compedu.2014.09.002. [19] K. M. Oliver, "Methods for developing constructivist learning on the web," Educ. Technol., vol. 40, no. 6, pp. 5–18, 2000. Google Scholar. [20] Muchlas, "Developing an Online Learning Media Using Smartphone for the Electrical Machinery Course," Turkish Online J. Educ. Technol. - TOJET, vol. 17, no. 1, pp. 62–68, 2018. Google Scholar. [21] K. Novitasari, E. Zubaidah, R. Harjana, and H. P. Daniswari, "Multimedia Technology to Stimulate Children' s Literacy Ability : Study in Kindergarten in Sleman," Univers. J. Educ. Res., vol. 8, no. 12B, pp. 8011–8016, 2020, doi: 10.13189/ujer.2020.082601. [22] A. S. Azar and N. H. I. Tan, "The application of ICT techs (mobile-assisted language learning, gamification, and virtual reality) in teaching english for secondary school students in malaysia during covid-19 pandemic," Univers. J. Educ. Res., vol. 8, no. 11C, pp. 55–63, 2020, doi: 10.13189/ujer.2020.082307. [23] H. B. Gündüz, "Digital divide in turkish primary schools: Sakarya sample," Turkish Online J. Educ. Technol., vol. 9, no. 1, pp. 43–53, 2010. Google Scholar. [24] A. N. S. I. Septiani, T. Rejekiningsih, Triyanto, and Rusnaini, "Development of Interactive Multimedia Learning Courseware to Strengthen Students' Character," Eur. J. Educ. Res., vol. 9, no. 3, pp. 1267–1279, 2020, doi: 10.12973/eu-jer.9.3.1267. [25] F. T. Leow and M. Neo, "Interactive multimedia learning: Innovating classroom education in a Malaysian university," Turkish Online J. Educ. Technol., vol. 13, no. 2, pp. 99–110, 2014. Google Scholar. [26] I. Made Rajendra and I. Made Sudana, "The Influence of Interactive Multimedia Technology to Enhance Achievement Students on Practice Skills in Mechanical Technology," J. Phys. Conf. Ser., vol. 953, no. 1–5, 2018, doi: 10.1088/1742-6596/953/1/012104. [27] L. . P. D. Gunawardhana and P. S. Palaniappan, "Using Multimedia as an Education Tool," 9th Annu. Int. Conf. Comput. Games Multimed. Allied Technol. (CGAT 2016) Using, no. APRIL 2013, pp. 98–101, 2016, doi: 10.5176/2251-1679.. [28] T. J. Wu and Y. N. Tai, “Effects of multimedia information technology integrated Multi-Sensory instruction on students’ learning motivation and outcome,” Eurasia J. Math. Sci. Technol. Educ., vol. 12, no. 4, pp. 1065–1074, 2016, doi: 10.12973/eurasia.2016.1552a. [29] M. Neo, T. K. Neo, and W. L. Yap, “Students’ perceptions of interactive multimedia mediated web-based learning: A Malaysian perspective,” ASCILITE 2008 - Australas. Soc. Comput. Learn. Tert. Educ., no. 1995, pp. 658–666, 2008. Google Scholar. [30] S. Nusir, I. Alsmadi, M. Al-Kabi, and F. Sharadgah, “Studying the impact of using multimedia interactive programs on children’s ability to learn basic math skills,” E-Learning Digit. Media, vol. 10, no. 3, pp. 305–319, 2013, doi: 10.2304/elea.2013.10.3.305. [31] R. Endriani, A. Sundaryono, and R. Elvia, “Pengembangan media pembelajaran kimia menggunakan video untuk mengukur kemampuan berfikir kritis siswa,” PENDIPA J. Sci. Educ., vol. 2, no. 2, pp. 142–146, 2018, doi: 10.33369/pendipa.2.2.142-146. [32] A. Harianto, S. Suryati, and Y. Khery, “Pengembangan Media Pembelajaran Kimia Berbasis Android Untuk Penumbuhan Literasi Sains Siswa Pada Materi Reaksi Redoks Dan Elektrokimia,” Hydrog. J. Kependidikan Kim., vol. 5, no. 2, pp. 35, 2019, doi: 10.33394/hjkk.v5i2.1588. [33] Y. Wulandari, Y. Ruhiat, and L. Nulhakim, “Pengembangan Media Video Berbasis Powtoon pada Mata Pelajaran IPA di Kelas V,” J. Pendidik. Sains Indones. (Indonesian J. Sci. Educ., vol. 8, no. 2, pp. 269–279, 2020, doi: 10.24815/jpsi.v8i2.16835. [34] I. M. Tegeh, A. H. Simamora, and K. Dwipayana, “Pengembangan Media Video Pembelajaran Dengan Model Pengembangan 4D Pada Mata Pelajaran Agama Hindu,” Mimb. Ilmu, vol. 24, no. 2, pp. 158, 2019, doi: 10.23887/mi.v24i2.21262 [35] N. Sya’bania, M. Anwar, and M. Wijaya, “Pengembangan Media Pembelajaran Berbasis Video Animasi dengan Model Pembelajaran Inkuiri Terbimbing untuk Meningkatkan Motivasi and Hasil Belajar Peserta Didik,” J. Chem. Inf. Model., vol. 4, no. 1, pp. 34–44, 2020,. doi: 10.26858/cer.v4i2.19117 [36] A. Holzinger M.Kickmeier-Rust, & D. Albert, “International Forum of Educational Technology & Society Dynamic Media in Computer Science Education ; Content Complexity and Learning Performance : Is Less More ? Published by : International Forum of Educational Technology & Society Stable URL : https://,” Int. Forum Educ. Technol. Soc., vol. 11, no. 1, pp. 279–290, 2008. Google Scholar [37] U. Oktavianti, A. M. Noer, and L. Anwar S, “Development of Students Worksheet Chemical Bond Based On Learning Cycle 7E,” EduChemia (Jurnal Kim. dan Pendidikan), vol. 5, no. 1, pp. 51, 2020, doi: 10.30870/educhemia.v5i1.6732 [38] R. Yanto, E. Enawaty, and Erlina, “Pengembangan Lembar Kerja Siswa (LKS) dengan Pendekatan Makroskopis-Mikroskopis-Simbolik Pada Materi Ikatan Kimia,” J. Pendidik. dan Pembelajaran, vol. 2, no. 3, pp. 1–9, 2013. Google Scholar [39] W. Wyrostek and S. Downey, “Compatibility of Common Instructional Models With the DACUM Process,” Adult Learn., vol. 28, no. 2, pp. 69–75, 2017, doi: 10.1177/1045159516669702. [40] A. P. Asmara, “Pengembangan Media Pembelajaran Berbasis Audio Visual Tentang Pembuatan Koloid,” J. Ilm. Didakt., vol. 15, no. 2, pp. 156–178, 2015, doi: /10.22373/jid.v15i2.578.. [41] B. A. Pribadi, Desain dan Pengembangan Program Pelatihan Berbasis Kompetensi-Implementasi Model ADDIE. Jakarta: Prenada Media Group, 2004. ISBN:978-602-7985-91-9 [42] P. J. R. Ponza, I. N. Jampel, and I. K. Sudarma, “Pengembangan Media Video Animasi pada Pembelajaran Siswa Kelas IV di Sekolah Dasar,” J. Edutech Undiksha, vol. 6, no. 1, pp. 9–19, 2018, doi:10.23887/jeu.v6i1.20257. [43] M. Muammar and S. Suhartina, “Media Pembelajaran Berbasis Teknologi Informasi Dalam Meningkatkan Minat Belajar Akidah Akhlak,” KURIOSITAS Media Komun. Sos. dan Keagamaan, vol. 11, no. 2, pp. 176–188, 2018, doi: 10.35905/kur.v11i2.728 [44] E. Puspita, B. Hariyadi, and M. Muswita, “Pengembangan video mengenai mangrove sebagai media pembelajaran di Sekolah Menengah Atas (SMA) dan masyarakat di pesisir Jambi,” J. Bioedukatika, vol. 6, no. 2, pp. 48, 2018, doi: 10.26555/bioedukatika.v6i2.8844 [45] M. S. Zaini and J. Nugraha, “Pengembangan Media Pembelajaran Multimedia Interaktif Berbasis Adobe Premiere Pro Pada Kompetensi Dasar Mengelola Kegiatan Humas Kelas XI Administrasi Perkantoran di SMK Negeri 2 Buduran Sidoarjo,” J. Pendidik. Adm. Perkantoran, vol. 9, no. 2, pp. 349–361, 2020, Google Scholar
Refbacks
- There are currently no refbacks.