| Journal | Issue | Title | |
|---|---|---|---|
| JIPTEK: Jurnal Ilmiah Pendidikan Teknik dan Kejuruan | Vol 18, No 1 (2025): January | Gambaran Perencanaan Karir Mahasiswa Akhir Pendidikan Teknik Mesin Universitas Sebelas Maret | Abstract PDF |
| Alyna Kirana Dewi, Valiant Lukad Perdana Sutrisno, Yuyun Estriyanto | |||
| INKUIRI: Jurnal Pendidikan IPA | Vol 12, No 2 (2023): INKUIRI: Jurnal Pendidikan IPA | Gambaran Prior Knowledge Siswa pada Konsep Respirasi Seluler dalam Kajian Studi Literatur | Abstract PDF |
| Liska Setiani, Safira Permata Dewi | |||
| Jurnal Riset Rekayasa Sipil | Vol 6, No 2 (2023): Maret 2023 | GAMBARAN SIFAT FISIK DAN MEKANIK TANAH DI KECAMATAN KAUMAN KABUPATEN TULUNGAGUNG | Abstract PDF |
| Niko Andika Erwanda, Agata Iwan Candra, Atsfiela Dzulkhan Qalby, Salman Alfaridh Pasya, Nadi Rheiza Fathurrohman, Prendy Eliya Mahendra, Muhammad Rosyid Abdul Rohman Fauzy | |||
| IJIE (Indonesian Journal of Informatics Education) | Vol 3, No 1 (2019): IJIE (Indonesian Journal of Informatics Education) | Game Based Learning Effectiveness with the Kahoot Application Viewed from Learning Interests and Learning Outcomes of Learners in Digital Simulation Subjects | Abstract PDF |
| Septi Auliya Hasri, Basori Basori, Dwi Maryono | |||
| Social, Humanities, and Educational Studies (SHES): Conference Series | Vol 5 (2022): Social, Humanities, and Educational Studies (SHEs): Conference Series (Special Issue 2) | Game Based Learning (GBL) Dalam Meningkatkan Kreativitas Belajar Siswa Kelass 4 SD N Slembaran | Abstract PDF |
| Endang Kusfitriani | |||
| Early Childhood Education and Development Journal | Vol 3, No 2 (2021): Early Childhood Education and Development Journal | GAME EDUKASI “SECRET ZOO” SEBAGAI MEDIA UNTUK MENINGKATKAN KEMAMPUAN KOGNITIF | Abstract PDF |
| Endang Sri Handayani, Widi Wulansari | |||
| Javanologi: International Journal of Javanese Studies | Vol 8, No 1 (2024): Javanologi Volume 8 No. 1: December | Gamelan Reog Ponorogo Accompaniment as a Symbol of Communication in The Power of Javanese Leadership | Abstract PDF |
| Deniawan Tommy Chandra Wijaya, Christa Wongsodikromo | |||
| IJIE (Indonesian Journal of Informatics Education) | Vol 2, No 2 (2018): IJIE (Indonesian Journal of Informatics Education) | Gamers' Experience on Incidental Language Learning by Playing Defense of the Ancient 2 | Abstract PDF |
| Astri Hapsari, Rr Putri Intan Permata Sari, Burhanudin Rais | |||
| Social, Humanities, and Educational Studies (SHES): Conference Series | Vol 4 (2021): Social, Humanities, and Educational Studies (SHEs): Conference Series (Special Issue 2) | Games Contain Computer-Based Teaching Materials As Learning Media | Abstract PDF |
| Meinita Yesi Anugrahini | |||
| Social, Humanities, and Educational Studies (SHES): Conference Series | Vol 6, No 3 (2023): Social, Humanities, and Educational Studies (SHEs): Conference Series | Gamification (Kahoot) and Its Usage in Teaching and Learning Process for Primary Education of SD/MI | Abstract PDF |
| Zulfa Husnawati, Annisa’ Carina | |||
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