Students’ Problem-Solving Skill in Physics Teaching with Virtual Labs

Gunawan Gunawan, Ni Made Yeni Suranti, Nina Nisrina, Lovy Herayanti

Abstract


Problem-solving is a high-level ability to find solution to a problem. In the problem-solving process, students have to identify and understand the problems, plan the solutions, execute the plans and review the resolution process. This ability is needed by students to produce meaningful knowledge. This article discusses the effect of virtual labs in physics learning toward student’s problem-solving abilities. The improvement of problem-solving skills was analyzed in each step of the solution process. This quasi-experimental study was conducted at three different senior high schools. There were 165 students participating in this study, all of whom were divided into three experimental groups and three control groups. The research instrument used was five to eight questions of essay test. The results showed that the problem-solving ability of the experimental group was higher than that of the control group at each school. The analysis of each problem-solving step showed that, in each school, the students' ability to identify and define the problem and also to establish goals and objectives show a similar result. Students have an excellent ability in identifying problem up to plan for problem-solving, whereas for the step of analyzing the choice of ideas and step to follow up of problem-solving overall still need to be improved. Students who are unable to complete a particular problem-solving step will not be able to complete the next step well.

Full Text:

PDF
rticle

References


Adachi, P. J., & Willoughby, T. (2013). More Than Just Fun and Games: The Longitudinal Relationships Between Strategic Video Games, Self-Reported Problem Solving Skills, And Academic Grades. Journal Of Youth and Adolescence 42(7): 1041-1052.

Bulan, S. N., Maharta, N., & Ertikanto, C. (2015). Pengaruh Kemampuan Inkuiri terhadap Hasil Belajar Fisika berbantuan Virtual Laboratory. Jurnal Pembelajaran Fisika Universitas Lampung: 3(3).

Butler, L., & Coleoni, E. 2016. Solving Problems to Learn Concepts, How Does It Happen? A Case for Buoyancy. Physical Review Physics Education Research 12(2): 020144.

Chen, X., Song, G., & Zhang, Y. (2010). Virtual and remote laboratory development: A review. In Earth and Space 2010 Engineering, Science, Construction, and Operations in Challenging Environments: 3843-3852.

Coşkun, Y. D., Garipağaoğlu, Ç., & Tosun, Ü. (2014). Analysis of The Relationship Between The Resiliency Level and Problem Solving Skills of University Students. Procedia-Social and Behavioral Sciences 114: 673-680.

Ferguson. 2004. Problem Solving Second Edition. New York. Facts on File, Inc.

Goldhammer, F., Naumann, J., Stelter, A., Tóth, K., Rölke, H., & Klieme, E. (2014). The Time on Task Effect in Reading and Problem Solving is Moderated by Task Difficulty and Skill: Insights From A Computer-Based Large-Scale Assessment. Journal of Educational Psychology 106(3): 608.

Gunawan, G. (2017). Keterampilan Berpikir dalam Pembelajaran Sains. Mataram: Arga Puji Press.

Gunawan, G., Harjono, A., Sahidu, H., & Herayanti, L. (2017a). Virtual Laboratory to Improve Students’ Problem-Solving Skills on Electricity Concept. Jurnal Pendidikan IPA Indonesia 6(2): 257-264.

Gunawan, G., Harjono, A., Sahidu, H., & Herayanti, L. (2017b). Virtual Laboratory of Electricity Concept to Improve Prospective Physics Teachers’ Creativity. Jurnal Pendidikan Fisika Indonesia 13(2): 102-111.

Gunawan, G., Harjono, A., Sahidu, H., & Nisrina, N. (2018). Improving Students’ Creativity Using Cooperative Learning With Virtual Media on Static Fluid Concept. Journal of Physics: Conference Series 1006 (1): 012016.

Gunawan, G., Sahidu, H., Harjono, A., & Suranti, N. M. Y. (2017c). The Effect of Project Based Learning with Virtual Media Assistance on Student's Creativity in Physics. Cakrawala Pendidikan, 36 (2): 167-179.

Gunawan, G., Suranti, N. M. Y., Nisrina, N., Ekasari, R. R., & Herayanti, L. (2017d). Investigating Students Creativity Based on Gender by Applying Virtual Laboratory to Physics Instruction. Advances in Social Science, Education and Humanities Research, 158(1), 303-310.

Healey, M. (2005). Linking Research and Teaching Exploring Disciplinary Spaces and The Role of Inquiry-Based Learning. Reshaping The University: New Relationships Between Research, Scholarship And Teaching, 67-78.

Herga, N. R., & Dinevski, D. (2012, June). Using A Virtual Laboratory to Better Understand Chemistry-An Experimental Study on Acquiring Knowledge. In Information Technology Interfaces (ITI), Proceedings of the ITI 2012 34th International Conference, 237-242.

Hou, H. T., Sung, Y. T., & Chang, K. E. (2009). Exploring The Behavioral Patterns Of An Online Knowledge-Sharing Discussion Activity Among Teachers With Problem-Solving Strategy. Teaching and Teacher Education 25(1): 101-108.

Hwang, G. J., Kuo, F. R., Chen, N. S., & Ho, H. J. (2014). Effects of An Integrated Concept Mapping and Web-Based Problem-Solving Approach on Students' Learning Achievements, Perceptions and Cognitive Loads. Computers & Education 71: 77-86.

Kar, T., Özdemir, E., İpek, A. S., & Albayrak, M. (2010). The Relation Between The Problem Posing and Problem Solving Skills of Prospective Elementary Mathematics Teachers. Procedia-Social and Behavioral Sciences 2(2): 1577-1583.

Ko, C. C., Chen, B. M., Hu, S., Ramakrishnan, V., Cheng, C. D., Zhuang, Y., & Chen, J. (2001). A Web-Based Virtual Laboratory on A Frequency Modulation Experiment. IEEE Transactions on Systems, Man, and Cybernetics, Part C (Applications and Reviews) 31(3): 295-303.

Kostic, Z., Cvetkovic, D., Jevremovic, A., Radakovic, D., Popovic, R., & Markovic, D. (2013). The Development of Assembly Constraints Within A Virtual Laboratory for Collaborative Learning in Industrial Design. Technical Gazette 20(5): 747-753.

Muhamad, M., Zaman, H. B., & Ahmad, A. (2010). Virtual Laboratory for Learning Biology–A Preliminary Investigation. World Academy of Science, Engineering and Technology 6(71): 775-778.

Shute, V. J., Wang, L., Greiff, S., Zhao, W., & Moore, G. (2016). Measuring Problem Solving Skills Via Stealth Assessment in An Engaging Video Game. Computers in Human Behavior 63: 106-117.

Tsovaltzi, D., Rummel, N., McLaren, B. M., Pinkwart, N., Scheuer, O., Harrer, A., & Braun, I. (2010). Extending A Virtual Chemistry Laboratory With A Collaboration Script to Promote Conceptual Learning. International Journal of Technology Enhanced Learning 2(1-2): 91-110.

Tüysüz, C. (2010). The Effect of The Virtual Laboratory on Students’ Achievement and Attitude In Chemistry. International Online Journal of Educational Sciences 2(1): 37-53.

Wimmer, R. D., & Dominick, J. R. (1994). Content Analysis. Belmont, California: Wadsworth Publishing Co 1994.




DOI: https://doi.org/10.20961/ijpte.v2i0.24952

Refbacks

  • There are currently no refbacks.


Copyright (c) 2018 Gunawan Gunawan, Ni Made Yeni Suranti, Nina Nistrina, Lovy Herayanti

Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.

erek erek

levis4d

javtogel

slot

https://micromaterialsresearch.com/

https://tvwesal.com/

toto slot

AMARTOTO

slot

paitogel

ceri123

slot

spaceman slot

Slot777

Situs Slot Gacor

miya4d

slot longhoki

MOM4D

omtogel

toto slot

paitogel

  

International Journal of Pedagogy and Teacher Education

Print ISSN: 2597-7792
Online ISSN: 2549-8525
Website: https://jurnal.uns.ac.id/ijpte/index
Email: ijpte@mail.uns.ac.id
Published by: Faculty of Teacher Training and Education, Universitas Sebelas Maret
Ir. Sutami Street, No. 36A, Surakarta, Jawa Tengah Indonesia

toto togel

slot gacor

freya kehilangan akal saat mahjong ways 2 tembus rp 4.200.000

nongkrong sambil main mahjong ways 2 gilang malah dapat scatter hitam

freespin beruntun di mahjong ways 2 bikin laras bengong

akhirnya menang saat hampir nyerah mahjong ways 2 versi dino

kejutan tengah malam dari mahjong ways 2 untuk tari

scatter mahjong ways muncul 3x saat zaki sedang ngopi

maen mahjong ways 2 abis bersihin kosan deo malah bawa pulang rp 7.800.000

maia buka mahjong ways 2 sebelum tidur langsung dapat keberuntungan

sandi cuma iseng main eh rp 13.000.000 masuk dari mahjong ways 2

tanpa disangka dira dapat freespin di mahjong ways saat nunggu ojek

perjuangan rey dari modal tipis sampai tembus rp 2.500.000 di mahjong ways 2

scatter ganda di mahjong ways 2 bikin vano gagal tidur

tiara curhat menang mahjong ways 2 sambil nangis

keajaiban muncul waktu vivi coba mahjong ways 2 pakai koin terakhir

tanpa niat main mahjong ways 2 bisa bikin niko tiba tiba happy

grace menang mahjong ways 2 waktu bosen nunggu rapat online

scatter hitam di mahjong ways 2 bikin nando cuma bisa diem

syifa main mahjong ways 2 sambil masak sayur eh rp 6.300.000 masuk

aldo bingung sendiri liat freespin mahjong ways 2 muncul 4x beruntun

maen bentar aja udah menang rp 11.200.000 dari mahjong ways 2 kata jo

tiba tiba menang 13 juta waktu rendi main mahjong ways 2

zidan nggak nyangka mahjong ways 2 bisa bikin saldo meledak

main mahjong way sambil nunggu hujan reda dan dapat kejutan

pengalaman hana dapat 8.200.000 saat ngabuburit mahjong way

mahjong way jadi pelarian laras dari drama keluarga

uang makan bulan ini datang dari mahjong ways 2 cerita irfan

iseng coba mahjong way ternyata bisa bikin senyum farhan

cerita fahrul bangun pagi cuma buat main mahjong ways 2

rissa main mahjong ways 2 karena bosan eh malah ketagihan

kaget liat freespin datang berturut turut di mahjong ways 2

nova nggak percaya saldo nambah pasca main mahjong ways 2

uang kaget dari mahjong way bikin rafi ajak nongkrong teman

andi main mahjong ways 2 sebelum berangkat kerja dan menang

dari bosen di kelas online jadi cuan di mahjong way

sabtu malam di kamar kecil rizka dan 12 juta dari mahjong ways 2

vera cuma pengen coba coba tapi mahjong ways 2 ngasih banyak

menang tanpa target mahjong ways 2 buat akbar bingung sendiri

dari kepo liat temen main mahjong way felix ikut menang

paul diem diem main mahjong ways 2 dan bawa pulang 13 juta

dari cuma 20 ribu main mahjong ways 2 bisa jadi rp 5.200.000

tokowin99

titan777

988slot

988bet