Analysis of Development Needs of Android-Based Dot Cards Media in Mathematics Subject for Children with Medium Intellectual Disability in XI Grade
Abstract
The objective of this research was to obtain the findings of an analysis of students’ and teachers’ needs for Android-based learning media in Mathematics. The focus of this needs assessment was on intellectual disability in IX grade students and teachers at SLB Kota Madiun. The quantitative research method was used, and the research subjects were teachers and students in XI grade with intellectual disability at SLB Kota Madiun. Instrument in this study was a questionnaires. The findings indicated that the analysis of teacher and student needs would use Android-based learning media, particularly in Mathematics subjects, with a percentage of 100%. This showed that teachers and students were strongly agree to create Android-based learning media in Mathematics.
Keywords
Full Text:
PDFReferences
Apriyanto, N. (2012). Seluk Beluk Tunagrahita & Strategi Pembelajarannya. Javalitera.
Faradillah, Y., & Ainin, I. (2017). Penggunaan Media Pembelajaran Dot Cards Terhadap Kemampuan Hitung Penjumlahan Dan Pengurangan Pada Anak Autis Di SDLB.
Hartati, N. (2013). Meningkatkan Kemampuan Mengenal Konsep Bilangan 1 Sampai 10 Melalui Pohon Bilangan Bagi Anak Tunagrahita Ringan. Jurnal Ilmiah Pendidikan Khusus, 1, 489–501.
Irawan. (2012). Membuat aplikasi Android untuk orang awam. Maxikom.
Lestari, I. (2013). Pengaruh Waktu Belajar Dan Minat Belajar Terhadap Hasil Belajar Matematika.
Lisinus, R., & Sembiring, P. (2020). Pembinaan Anak Berkebutuhan Khusus (Muhammad Iqbal, Ed.). Yayasan Kita Menulis.
Mahmudah, M., Munzil, M., & Yulianti, E. (2018). Validity and Reliability Study of Science-Edutainment Interactive Multimedia on Earth Topic for the 7th Graders of Junior High Schools. Jurnal Penelitian Fisika Dan Aplikasinya (JPFA), 8.
Nurbaeti, Alamsyah Sidik MPd, S., & Yudha Pratama, T. (2020). Pengaruh Penggunaan Media Dot Cards Terhadap Kemampuan Penjumlahan Bilangan Prima Pada Anak Dengan Hambatan Intelektual Kelas V Di SKH Negeri 01 Lebak. http://jurnal.untirta.ac.id/index.php/UNIK
Satyaputra, A., & Aritonang, E. M. (2016). Let’s build your Android apps with Android Studio. PT Elexmedia Komputindo.
Sugiyono. (2018). Metode Penelitian Kuantitatif, Kualitatif dan R&D (Sutopo, Ed.). Alfabeta.
Sukiman. (2012). Pengembangan Media Pembelajaran. Pustaka Insan Madani.
Suparman. (2015). Peningkatan Kemampuan Berhitung Pada Anak Tunagrahita Ringan Melalui Media Permainan Kartu. EDU-MAT Jurnal Pendidikan Matematika, Vol 3, No 2, Oktober 2015, 142 -148.
Wikasanti, E. (2014). Mengupas Therapy Bagi Tunagrahita Retardasi Mental Sampai Lambat Belajar. Redaksi Maxima.
Zahara, L., & Efrina, E. (2013). Efektivitas Media Ceker-Ceker Untuk Meningkatkan Kemampuan Operasi Hitung Bagi Anak Tunagrahita Ringan. http://ejournal.unp.ac.id/index.php/jupekhu
DOI: https://doi.org/10.20961/jod.v2i2.75262
Refbacks
- There are currently no refbacks.
Copyright (c) 2022 Asri Dwi Puspasari, Sunardi Sunardi, Subagya Subagya
This work is licensed under a Creative Commons Attribution 4.0 International License.
|