| Issue | Title | |
|---|---|---|
| Vol 2, No 1 (2019): Journal of Informatics and Vocational Education | Development of Interactive Learning Media (Scaffolding) on Learning Materials of Stone and Concrete | Abstract PDF |
| Novianto Adi Nugroho, Rosihan Ari Yuana, Taufiq Lilo Adi Sucipto | ||
| Vol 2, No 1 (2019): Journal of Informatics and Vocational Education | Development of Learning Media Game Computer Assembly (GAPEKO) Android Based on Computer Assembly Subjects for Students TKJ SMK Negeri 1 Sukoharjo | Abstract PDF |
| Mutri Widiasih, Yudianto Sujana, A G Thamrin | ||
| Vol 2, No 2 (2019): Journal of Informatics and Vocational Education | Development of Module and Augmented Reality Based Android Aplication Computer Assembly For Vocational High School Student | Abstract PDF |
| Muhammad Ardan Maulana, Yudianto Sujana, Aris Budianto | ||
| Vol 5, No 1 (2022): Journal of Informatics and Vocational Education - March | Digitizing the School Administration Management System at SMAN 12 Bandung and its Evaluation with the System Usability Scale | Abstract PDF |
| M Luthfi Zulfikar, Rosihan Ari Yuana, Nurcahya Pradana Taufik Prakisya | ||
| Vol 5, No 1 (2022): Journal of Informatics and Vocational Education - March | Efektifitas Penggunaan Digital Game Base Learning Menggunakan Aplikasi Spritebox untuk Meningkatkan Motivasi dan Hasil Belajar Mahasiswa | Abstract PDF |
| Novita Salkha, Endar Suprih Wihidayat, Puspanda Hatta | ||
| Vol 3, No 3 (2020): Journal of Informatics and Vocational Education | EFEKTIVITAS PENERAPAN MODEL PEMBELAJARAN STUDENT TEAM ACHIEVEMENT DIVISION (STAD) BERBASIS ONLINE DITINJAU DARI HASIL BELAJAR DAN DISIPLIN BELAJAR SISWA PADA MATA PELAJARAN DESAIN GRAFIS PERCETAKAN | Abstract PDF |
| Fadilla Risky Putri, Dwi Maryono, Endar Suprih Wihidayat | ||
| Vol 2, No 3 (2019): Journal of Informatics and Vocational Education | EFEKTIVITAS PENGGUNAAN MEDIA SOFTWARE ROBOMIND PADA PEMBELAJARAN PEMROGRAMAN DASAR KELAS X PAKET KEAHLIAN MULTIMEDIA DI SMK NEGERI 7 SURAKARTASMK NEGERI 1 BANYUDONO | Abstract PDF |
| Ismi Amrina, Maf'ulah Maf'ulah, Agus Efendi, Basori Basori | ||
| Vol 3, No 3 (2020): Journal of Informatics and Vocational Education | Effective Use of Blended Learning Flipped Classroom Type Reviewed from Student Learning Outcomes in Digital Simulation Subjects at SMK Negeri 3 Surakarta | Abstract PDF |
| Alfin Kausar, Dwi Maryono, Yusfia Hafid Aristyagama | ||
| Vol 2, No 2 (2019): Journal of Informatics and Vocational Education | Effectiveness of Project-Based Learning Model Implementation with Peer Tutor Method in terms of Students' Active and Learning Outcomes in Graphic Design Subjects | Abstract PDF |
| Arinto Aji Suharto, Agus Efendi, Dwi Maryono | ||
| Vol 3, No 2 (2020): Journal of Informatics and Vocational Education | EVALUASI MAGANG KEPENDIDIKAN 3 PRODI PENDIDIKAN TEKNIK INFORMATIKA DAN KOMPUTER | Abstract PDF |
| Muhammad Rasyid Hidayat, Basori Basori, Dwi Maryono | ||
| Vol 5, No 3 (2022): Journal of Informatics and Vocational Education - November | Evaluasi Pemanfaatan Metode Problem-Based Learning untuk Memotivasi Siswa SMK di Kota Magelang dalam Pembelajaran | Abstract PDF |
| Dwi Lathif Kurniawan | ||
| Vol 5, No 2 (2022): Journal of Informatics and Vocational Education - July | Evaluasi Penerapan ChatBot Telegram dalam Pembelajaran Dasar-dasar Kejuruan Menggunakan Gibb's Reflective Learning Cycle | Abstract PDF |
| Farah Fauziyah, Cucuk Wawan Budiyanto, Muji Lestari | ||
| Vol 5, No 3 (2022): Journal of Informatics and Vocational Education - November | Evaluasi Penerapan Metode Problem-based Learning untuk Motivasi Siswa dalam Mata Pelajaran Informatika di SMA Kabupaten Klaten | Abstract PDF |
| Hendarjo Hendarjo | ||
| Vol 5, No 2 (2022): Journal of Informatics and Vocational Education - July | Evaluasi Penerapan Moodle Dalam Pembelajaran Kejuruan Menggunakan Gibb's Reflective Learning Cycle | Abstract PDF |
| Lukman Rian Affandi, Muji Lestari | ||
| Vol 5, No 3 (2022): Journal of Informatics and Vocational Education - November | Evaluasi Penerapan Problem-based Learning dalam Mengatasi Kesulitan Konsentrasi saat Pembelajaran | Abstract PDF |
| Edlina Pramistawati | ||
| Vol 5, No 2 (2022): Journal of Informatics and Vocational Education - July | Evaluasi Penerapan Quizizz dalam Pembelajaran Informatika Menggunakan Gibb's Reflective Learning Cycle | Abstract PDF |
| Dianty Arninda | ||
| Vol 5, No 2 (2022): Journal of Informatics and Vocational Education - July | Evaluasi Penggunaan Quizizz Untuk Meningkatkan Motivasi Belajar Peserta Didik | Abstract PDF |
| Yohanes Dwi Saputro, Muji Lestari | ||
| Vol 6, No 1 (2023): Journal of Informatics and Vocational Education - March | Evaluation of Capture The Flag-Based Online Cyber Security Learning Media in Terms of Ethical Hacking and Gamification | Abstract PDF |
| Aji Nur Rohman, Puspanda Hatta, Cucuk Wawan Budiyanto | ||
| Vol 5, No 3 (2022): Journal of Informatics and Vocational Education - November | Feasibility Test Analysis on the UPT Humas UNS Information System | Abstract PDF |
| Dimas Tegar Zunanta, Endar Suprih Wihidayat, Puspanda Hatta | ||
| Vol 5, No 2 (2022): Journal of Informatics and Vocational Education - July | Forecasting Jumlah Penggunaan Obat Digestive Enzymes dengan Algoritma GRU | Abstract PDF |
| Abi Mahan Zaky | ||
| Vol 4, No 2 (2021): Journal of Informatics and Vocational Education | Gamified Flip Instruction to Improve Student Learning Outcome in Classroom | Abstract PDF |
| Jarwodo Aji, Basori Basori, Puspanda Hatta | ||
| Vol 2, No 1 (2019): Journal of Informatics and Vocational Education | Implementation of Project-Based Learning Models in 2D and 3D Animation Techniques to Improve Psychomotor Skills and Student Creativity of Class XI Multimedia SMK Negeri 3 Surakarta | Abstract PDF |
| Eliza Fadilah, Dwi Maryono, Endar Suprih Wihidayat | ||
| Vol 2, No 2 (2019): Journal of Informatics and Vocational Education | Implementation of Scratch Application to Improve Learning Outcomes and Student Motivation on Basic Programming Subjects | Abstract PDF |
| Lutfi Permatasari, Rosihan Ari Yuana, Dwi Maryono | ||
| Vol 3, No 1 (2020): Journal of Informatics and Vocational Education | Implementation of Scratch Application to Improve Learning Outcomes and Student Motivation on Basic Programming Subjects | Abstract PDF |
| luthfi permatasari, rosihan ari yuana, dwi maryono | ||
| Vol 2, No 1 (2019): Journal of Informatics and Vocational Education | Implementation of SQ6R Learning Model to Improve Reading Comprehension of Algorithm on Basic Programming Subjects | Abstract PDF |
| Ranu Putra Wiyana, Basori Basori, Agus Efendi | ||
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