Issue |
Title |
Vol 6, No 1 (2023): Journal of Informatics and Vocational Education - March |
Development of Augmented Reality Learning Media for Plantae Material in Class X Biology Subjects Using Arttoolkit |
Abstract
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Yoga Putra Jaya, Agus Efendi, Endar Suprih Wihidayat |
Vol 2, No 1 (2019): Journal of Informatics and Vocational Education |
Development of Interactive Learning Media (Scaffolding) on Learning Materials of Stone and Concrete |
Abstract
PDF
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Novianto Adi Nugroho, Rosihan Ari Yuana, Taufiq Lilo Adi Sucipto |
Vol 2, No 1 (2019): Journal of Informatics and Vocational Education |
Development of Learning Media Game Computer Assembly (GAPEKO) Android Based on Computer Assembly Subjects for Students TKJ SMK Negeri 1 Sukoharjo |
Abstract
PDF
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Mutri Widiasih, Yudianto Sujana, A G Thamrin |
Vol 2, No 2 (2019): Journal of Informatics and Vocational Education |
Development of Module and Augmented Reality Based Android Aplication Computer Assembly For Vocational High School Student |
Abstract
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Muhammad Ardan Maulana, Yudianto Sujana, Aris Budianto |
Vol 5, No 1 (2022): Journal of Informatics and Vocational Education - March |
Digitizing the School Administration Management System at SMAN 12 Bandung and its Evaluation with the System Usability Scale |
Abstract
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M Luthfi Zulfikar, Rosihan Ari Yuana, Nurcahya Pradana Taufik Prakisya |
Vol 5, No 1 (2022): Journal of Informatics and Vocational Education - March |
Efektifitas Penggunaan Digital Game Base Learning Menggunakan Aplikasi Spritebox untuk Meningkatkan Motivasi dan Hasil Belajar Mahasiswa |
Abstract
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Novita Salkha, Endar Suprih Wihidayat, Puspanda Hatta |
Vol 3, No 3 (2020): Journal of Informatics and Vocational Education |
EFEKTIVITAS PENERAPAN MODEL PEMBELAJARAN STUDENT TEAM ACHIEVEMENT DIVISION (STAD) BERBASIS ONLINE DITINJAU DARI HASIL BELAJAR DAN DISIPLIN BELAJAR SISWA PADA MATA PELAJARAN DESAIN GRAFIS PERCETAKAN |
Abstract
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Fadilla Risky Putri, Dwi Maryono, Endar Suprih Wihidayat |
Vol 2, No 3 (2019): Journal of Informatics and Vocational Education |
EFEKTIVITAS PENGGUNAAN MEDIA SOFTWARE ROBOMIND PADA PEMBELAJARAN PEMROGRAMAN DASAR KELAS X PAKET KEAHLIAN MULTIMEDIA DI SMK NEGERI 7 SURAKARTASMK NEGERI 1 BANYUDONO |
Abstract
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Ismi Amrina, Maf'ulah Maf'ulah, Agus Efendi, Basori Basori |
Vol 3, No 3 (2020): Journal of Informatics and Vocational Education |
Effective Use of Blended Learning Flipped Classroom Type Reviewed from Student Learning Outcomes in Digital Simulation Subjects at SMK Negeri 3 Surakarta |
Abstract
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Alfin Kausar, Dwi Maryono, Yusfia Hafid Aristyagama |
Vol 2, No 2 (2019): Journal of Informatics and Vocational Education |
Effectiveness of Project-Based Learning Model Implementation with Peer Tutor Method in terms of Students' Active and Learning Outcomes in Graphic Design Subjects |
Abstract
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Arinto Aji Suharto, Agus Efendi, Dwi Maryono |
Vol 3, No 2 (2020): Journal of Informatics and Vocational Education |
EVALUASI MAGANG KEPENDIDIKAN 3 PRODI PENDIDIKAN TEKNIK INFORMATIKA DAN KOMPUTER |
Abstract
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Muhammad Rasyid Hidayat, Basori Basori, Dwi Maryono |
Vol 5, No 3 (2022): Journal of Informatics and Vocational Education - November |
Evaluasi Pemanfaatan Metode Problem-Based Learning untuk Memotivasi Siswa SMK di Kota Magelang dalam Pembelajaran |
Abstract
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Dwi Lathif Kurniawan |
Vol 5, No 2 (2022): Journal of Informatics and Vocational Education - July |
Evaluasi Penerapan ChatBot Telegram dalam Pembelajaran Dasar-dasar Kejuruan Menggunakan Gibb's Reflective Learning Cycle |
Abstract
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Farah Fauziyah, Cucuk Wawan Budiyanto, Muji Lestari |
Vol 5, No 3 (2022): Journal of Informatics and Vocational Education - November |
Evaluasi Penerapan Metode Problem-based Learning untuk Motivasi Siswa dalam Mata Pelajaran Informatika di SMA Kabupaten Klaten |
Abstract
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|
Hendarjo Hendarjo |
Vol 5, No 2 (2022): Journal of Informatics and Vocational Education - July |
Evaluasi Penerapan Moodle Dalam Pembelajaran Kejuruan Menggunakan Gibb's Reflective Learning Cycle |
Abstract
PDF
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Lukman Rian Affandi, Muji Lestari |
Vol 5, No 3 (2022): Journal of Informatics and Vocational Education - November |
Evaluasi Penerapan Problem-based Learning dalam Mengatasi Kesulitan Konsentrasi saat Pembelajaran |
Abstract
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Edlina Pramistawati |
Vol 5, No 2 (2022): Journal of Informatics and Vocational Education - July |
Evaluasi Penerapan Quizizz dalam Pembelajaran Informatika Menggunakan Gibb's Reflective Learning Cycle |
Abstract
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Dianty Arninda |
Vol 5, No 2 (2022): Journal of Informatics and Vocational Education - July |
Evaluasi Penggunaan Quizizz Untuk Meningkatkan Motivasi Belajar Peserta Didik |
Abstract
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Yohanes Dwi Saputro, Muji Lestari |
Vol 6, No 1 (2023): Journal of Informatics and Vocational Education - March |
Evaluation of Capture The Flag-Based Online Cyber Security Learning Media in Terms of Ethical Hacking and Gamification |
Abstract
PDF
|
Aji Nur Rohman, Puspanda Hatta, Cucuk Wawan Budiyanto |
Vol 5, No 3 (2022): Journal of Informatics and Vocational Education - November |
Feasibility Test Analysis on the UPT Humas UNS Information System |
Abstract
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Dimas Tegar Zunanta, Endar Suprih Wihidayat, Puspanda Hatta |
Vol 5, No 2 (2022): Journal of Informatics and Vocational Education - July |
Forecasting Jumlah Penggunaan Obat Digestive Enzymes dengan Algoritma GRU |
Abstract
PDF
|
Abi Mahan Zaky |
Vol 4, No 2 (2021): Journal of Informatics and Vocational Education |
Gamified Flip Instruction to Improve Student Learning Outcome in Classroom |
Abstract
PDF
|
Jarwodo Aji, Basori Basori, Puspanda Hatta |
Vol 2, No 1 (2019): Journal of Informatics and Vocational Education |
Implementation of Project-Based Learning Models in 2D and 3D Animation Techniques to Improve Psychomotor Skills and Student Creativity of Class XI Multimedia SMK Negeri 3 Surakarta |
Abstract
PDF
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Eliza Fadilah, Dwi Maryono, Endar Suprih Wihidayat |
Vol 2, No 2 (2019): Journal of Informatics and Vocational Education |
Implementation of Scratch Application to Improve Learning Outcomes and Student Motivation on Basic Programming Subjects |
Abstract
PDF
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Lutfi Permatasari, Rosihan Ari Yuana, Dwi Maryono |
Vol 3, No 1 (2020): Journal of Informatics and Vocational Education |
Implementation of Scratch Application to Improve Learning Outcomes and Student Motivation on Basic Programming Subjects |
Abstract
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luthfi permatasari, rosihan ari yuana, dwi maryono |
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