Browse Title Index

Issue Title
Vol 6, No 1 (2023): Journal of Informatics and Vocational Education - March Development of Augmented Reality Learning Media for Plantae Material in Class X Biology Subjects Using Arttoolkit Abstract PDF
Yoga Putra Jaya, Agus Efendi, Endar Suprih Wihidayat
Vol 2, No 1 (2019): Journal of Informatics and Vocational Education Development of Interactive Learning Media (Scaffolding) on Learning Materials of Stone and Concrete Abstract PDF
Novianto Adi Nugroho, Rosihan Ari Yuana, Taufiq Lilo Adi Sucipto
Vol 2, No 1 (2019): Journal of Informatics and Vocational Education Development of Learning Media Game Computer Assembly (GAPEKO) Android Based on Computer Assembly Subjects for Students TKJ SMK Negeri 1 Sukoharjo Abstract PDF
Mutri Widiasih, Yudianto Sujana, A G Thamrin
Vol 2, No 2 (2019): Journal of Informatics and Vocational Education Development of Module and Augmented Reality Based Android Aplication Computer Assembly For Vocational High School Student Abstract PDF
Muhammad Ardan Maulana, Yudianto Sujana, Aris Budianto
Vol 5, No 1 (2022): Journal of Informatics and Vocational Education - March Digitizing the School Administration Management System at SMAN 12 Bandung and its Evaluation with the System Usability Scale Abstract PDF
M Luthfi Zulfikar, Rosihan Ari Yuana, Nurcahya Pradana Taufik Prakisya
Vol 5, No 1 (2022): Journal of Informatics and Vocational Education - March Efektifitas Penggunaan Digital Game Base Learning Menggunakan Aplikasi Spritebox untuk Meningkatkan Motivasi dan Hasil Belajar Mahasiswa Abstract PDF
Novita Salkha, Endar Suprih Wihidayat, Puspanda Hatta
Vol 3, No 3 (2020): Journal of Informatics and Vocational Education EFEKTIVITAS PENERAPAN MODEL PEMBELAJARAN STUDENT TEAM ACHIEVEMENT DIVISION (STAD) BERBASIS ONLINE DITINJAU DARI HASIL BELAJAR DAN DISIPLIN BELAJAR SISWA PADA MATA PELAJARAN DESAIN GRAFIS PERCETAKAN Abstract PDF
Fadilla Risky Putri, Dwi Maryono, Endar Suprih Wihidayat
Vol 2, No 3 (2019): Journal of Informatics and Vocational Education EFEKTIVITAS PENGGUNAAN MEDIA SOFTWARE ROBOMIND PADA PEMBELAJARAN PEMROGRAMAN DASAR KELAS X PAKET KEAHLIAN MULTIMEDIA DI SMK NEGERI 7 SURAKARTASMK NEGERI 1 BANYUDONO Abstract PDF
Ismi Amrina, Maf'ulah Maf'ulah, Agus Efendi, Basori Basori
Vol 3, No 3 (2020): Journal of Informatics and Vocational Education Effective Use of Blended Learning Flipped Classroom Type Reviewed from Student Learning Outcomes in Digital Simulation Subjects at SMK Negeri 3 Surakarta Abstract PDF
Alfin Kausar, Dwi Maryono, Yusfia Hafid Aristyagama
Vol 2, No 2 (2019): Journal of Informatics and Vocational Education Effectiveness of Project-Based Learning Model Implementation with Peer Tutor Method in terms of Students' Active and Learning Outcomes in Graphic Design Subjects Abstract PDF
Arinto Aji Suharto, Agus Efendi, Dwi Maryono
Vol 3, No 2 (2020): Journal of Informatics and Vocational Education EVALUASI MAGANG KEPENDIDIKAN 3 PRODI PENDIDIKAN TEKNIK INFORMATIKA DAN KOMPUTER Abstract PDF
Muhammad Rasyid Hidayat, Basori Basori, Dwi Maryono
Vol 5, No 3 (2022): Journal of Informatics and Vocational Education - November Evaluasi Pemanfaatan Metode Problem-Based Learning untuk Memotivasi Siswa SMK di Kota Magelang dalam Pembelajaran Abstract PDF
Dwi Lathif Kurniawan
Vol 5, No 2 (2022): Journal of Informatics and Vocational Education - July Evaluasi Penerapan ChatBot Telegram dalam Pembelajaran Dasar-dasar Kejuruan Menggunakan Gibb's Reflective Learning Cycle Abstract PDF
Farah Fauziyah, Cucuk Wawan Budiyanto, Muji Lestari
Vol 5, No 3 (2022): Journal of Informatics and Vocational Education - November Evaluasi Penerapan Metode Problem-based Learning untuk Motivasi Siswa dalam Mata Pelajaran Informatika di SMA Kabupaten Klaten Abstract PDF
Hendarjo Hendarjo
Vol 5, No 2 (2022): Journal of Informatics and Vocational Education - July Evaluasi Penerapan Moodle Dalam Pembelajaran Kejuruan Menggunakan Gibb's Reflective Learning Cycle Abstract PDF
Lukman Rian Affandi, Muji Lestari
Vol 5, No 3 (2022): Journal of Informatics and Vocational Education - November Evaluasi Penerapan Problem-based Learning dalam Mengatasi Kesulitan Konsentrasi saat Pembelajaran Abstract PDF
Edlina Pramistawati
Vol 5, No 2 (2022): Journal of Informatics and Vocational Education - July Evaluasi Penerapan Quizizz dalam Pembelajaran Informatika Menggunakan Gibb's Reflective Learning Cycle Abstract PDF
Dianty Arninda
Vol 5, No 2 (2022): Journal of Informatics and Vocational Education - July Evaluasi Penggunaan Quizizz Untuk Meningkatkan Motivasi Belajar Peserta Didik Abstract PDF
Yohanes Dwi Saputro, Muji Lestari
Vol 6, No 1 (2023): Journal of Informatics and Vocational Education - March Evaluation of Capture The Flag-Based Online Cyber Security Learning Media in Terms of Ethical Hacking and Gamification Abstract PDF
Aji Nur Rohman, Puspanda Hatta, Cucuk Wawan Budiyanto
Vol 5, No 3 (2022): Journal of Informatics and Vocational Education - November Feasibility Test Analysis on the UPT Humas UNS Information System Abstract PDF
Dimas Tegar Zunanta, Endar Suprih Wihidayat, Puspanda Hatta
Vol 5, No 2 (2022): Journal of Informatics and Vocational Education - July Forecasting Jumlah Penggunaan Obat Digestive Enzymes dengan Algoritma GRU Abstract PDF
Abi Mahan Zaky
Vol 4, No 2 (2021): Journal of Informatics and Vocational Education Gamified Flip Instruction to Improve Student Learning Outcome in Classroom Abstract PDF
Jarwodo Aji, Basori Basori, Puspanda Hatta
Vol 2, No 1 (2019): Journal of Informatics and Vocational Education Implementation of Project-Based Learning Models in 2D and 3D Animation Techniques to Improve Psychomotor Skills and Student Creativity of Class XI Multimedia SMK Negeri 3 Surakarta Abstract PDF
Eliza Fadilah, Dwi Maryono, Endar Suprih Wihidayat
Vol 2, No 2 (2019): Journal of Informatics and Vocational Education Implementation of Scratch Application to Improve Learning Outcomes and Student Motivation on Basic Programming Subjects Abstract PDF
Lutfi Permatasari, Rosihan Ari Yuana, Dwi Maryono
Vol 3, No 1 (2020): Journal of Informatics and Vocational Education Implementation of Scratch Application to Improve Learning Outcomes and Student Motivation on Basic Programming Subjects Abstract PDF
luthfi permatasari, rosihan ari yuana, dwi maryono
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