| Issue |
Title |
| Vol 8, No 1 (2024): April 2024 |
Kreasi game Android tata surya: Menarik, valid, dan disukai siswa sekolah menengah pertama |
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Aulya Nanda Prafitasari, Lintang Setyo Kurniawati, Jiniari Apriska Dewi |
| Vol 3, No 2 (2019): DWIJA CENDEKIA: Jurnal Riset Pedagogik |
Pengembangan Media Pembelajaran Matematika pada Materi Pecahan Berbasis Adobe Flash di Kelas V SD Negeri Kabupaten Indramayu |
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Ratna Dewi Lestyorini, Tommy Noviyanto |
| Vol 8, No 2 (2024): September 2024 |
Applying problem-based learning to entrepreneurship education and innovation through an online laboratory |
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Ninik Sudarwati, Chalimah Chalimah, Dies Nurhayati |
| Vol 8, No 1 (2024): April 2024 |
Development of educational game-based learning media assisted by quizwhizzer to improve students' legal literacy |
Abstract
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Atika Susanti, Ady Darmansyah |
| Vol 9, No 3 (2025): Article in Press |
Interactive e-comic based on traditional games as a disaster mitigation educational media for elementary school students |
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Ady Darmansyah, Hadi Hardiansyah, Intan Dewi Kusuma, Khaeru Nasihin, Nady Febri Ariffiando, Atika Susanti |
| Vol 2, No 2 (2018): DWIJA CENDEKIA: Jurnal Riset Pedagogik |
GROWING DEVELOPING CIVICS LITERACY THROUGH SAINTIFIC LEARNING APPROACH MODEL USING LEARNING MEDIA COMPUTER PRO SHOW GOLD APPLICATION |
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Fatahillah Fatahillah, Mulat Sudrajat, Ari Rohmawati |
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