The Educational Game “Indonesian Tribes” for the Kindergarten Students

Pikir Wisnu Wijayanto, Yahdi Siradj

Abstract


This study describes the educational game “The Indonesian Tribes” as a multimedia application to facilitate the learning activities for the students in kindergarten. This multimedia application is designed to help the students to recognize the several tribes and cultures in Indonesia such as the traditional clothes, houses, dances, and the gamelan musical instruments. This application is equipped with a Kinect sensor technology to detect the external trigger such as speech and gesture (motion) recognition that will encourage the students’ enthusiasm in playing and learning activities. It is in line with their characteristics who love to play and learn with their own imagination. This game education is also completed with audio-visual animations in various contents and interactive nature with a simple English description and instructions.

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Keywords


educational game; Kinect sensor technology; “the Indonesian Tribes” game

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References


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Wijayanto, P. W., and Siradj, Y. (2016). Designing and Implementing the Educational Game “Indonesian Tribes” for the Kindergarten Students. Vision Journal: Journal for Language and Foreign Language Learning. Volume 5, No 2 (2016). Accessed at http://journal.walisongo.ac.id/index.php/vision/issue/view/161 on October 10th, 2016.




DOI: https://doi.org/10.20961/ijpte.v1i1.8456

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Copyright (c) 2017 Pikir Wisnu Wijayanto, Yahdi Siradj

Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.

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International Journal of Pedagogy and Teacher Education

Print ISSN: 2597-7792
Online ISSN: 2549-8525
Website: https://jurnal.uns.ac.id/ijpte/index
Email: ijpte@mail.uns.ac.id
Published by: Faculty of Teacher Training and Education, Universitas Sebelas Maret
Ir. Sutami Street, No. 36A, Surakarta, Jawa Tengah Indonesia

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