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About The Author

Teguh Saryanto
SMP Negeri 15 Surakarta
Indonesia

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Keywords Distance Learning Learning Model Problem Based Learning Learning Outcomes Learning anxiety, Distance learning, Mathematics learning Learning media, Learning motivation, Mathematical communication, Mathematic Learning Outcomes Learning motivation Learning style, Learning outcomes, NHT learning model, TPS learning model Mathematical Literacy, PISA Problems, Quantity Content Mathematical problem-solving ability, Adversity Quotient, Systematic Literature Review Mathematics Textbooks, Praxeology, cuboids volume Mathematics mobile applications, education, teaching and learning, usability Message Design, Course, E-learning, Problem Solving, Mathematics Parental participation Problem-Solving Statistics Student Activity Systematic Literature Review This study aims to develop an educational game as a learning media for mathematics at the elementary school level, particularly fractions. Named Fraction Bakery, this game was developed as a response to complaints of students' and teachers' difficulty in concrete-pictorial-abstract approach, mathematics education, mathematics learning outcomes, mathematical abilities, student affective metacognitive, mathematics, problem solving pedagogic, student learning interest, amos graphic
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Home > Vol 9, No 1 (2019) > Saryanto
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DOI: https://doi.org/10.20961/jmme.v9i1.48284.g29928

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