The Development of Augmented Reality to Improve Critical Thinking and Digital Literacy Skills of Elementary School Students

Laksmi Evasufi Widi Fajari, Ranny Meilisa

Abstract

Tujuan penelitian ini adalah untuk mengembangkan media pembelajaran berbasis augmented reality untuk meningkatkan keterampilan berpikir kritis dan literasi digital siswa sekolah dasar. Metode penelitian ini adalah Research and Development (R&D) dengan model ADDIE. Adapun hasil penelitian menunjukkan: (1) tahap analysis dilaksanakan dengan analisis media, analisis kurikulum dan analisis materi sebagai pedoman perancangan media yang efisien dan efektif; (2) tahap design dilaksanakan dengan merancang kerangka media augmented reality serta pembuatan instrumen penelitian; (3) tahap development dilaksanakan dengan mengembangkan rancangan media pembelajaran dan instrumen penelitian, penilaian dari para ahli dengan hasil sangat layak serta merevisi media berdasarkan kritik dan saran; (4) tahap implementation dilaksanakan melalui uji coba pengembangan media AR serta analisis pretest-posttest keterampilan berpikir kritis dan literasi digital menggunakan uji normalitas, N-gain score dan uji independent t-test; (5) tahap evaluasi dilaksanakan dengan revisi akhir dan analisis angket respon siswa yang menunjukkan bahwa tingkat kepraktisan produk dikategorikan sangat praktis. Simpulan penelitian ini adalah media AR efektif untuk meningkatkan keterampilan berpikir kritis dan literasi digital siswa sekolah dasar.

Keywords

augmented reality; critical thinking skills; digital literacy; elementary school; ADDIE

Full Text:

PDF

References

Almelhi, A. M. (2021). Effectiveness of the ADDIE Model within an E-Learning Environment in Developing Creative Writing in EFL Students. English Language Teaching, 14(2), 20. https://doi.org/10.5539/elt.v14n2p20 Ariesta, F. W. (2019). Effectiveness of E-Learning Media to Improve Learning Outcomes Natural Science in Primary Schools. Journal of Education Research and Evaluation, 3(2), 88. https://doi.org/10.23887/jere.v3i2.17203 Chan, B. S. K. Churchill, D., & Chiu, T. K. F. (2017). Digital Literacy Learning In Higher Education through Digital Storytelling Approach. Journal of International Education Research, 13(1), 1-16. Darma, I. K., Karma, I. G. M., & Santiana, I. M. A. (2021). Validity and Practicality Test of Applied Mathematics Digital Teaching Materials for Blended Learning for Polytechnic Students. SOSHUM : Jurnal Sosial Dan Humaniora, 11(1), 44–53. https://doi.org/10.31940/soshum.v11i1.2294 Dilmen, I., & Atalay, N. (2021). The Effect of the Augmented Reality Applications in Science Class on Students’ 21st Century Skills and Basic Skills. Journal of Science Learning, 4(4), 337-346. https://doi.org/10.17509/jsl.v4i4.32900 Durriyah, T. L., & Zuhdi, M. (2018). Digital Literacy with EFL Student Teachers: Exploring Indonesian Student Teachers’ Initial Perception About Integrating Digital Technologies into a Teaching Unit. International Journal of Education & Literacy Studies, 6(3), 53-60. http://dx.doi.org/10.7575/aiac.ijels.v.6n.3p.53 Facione, P. A. (2015). Critical Thinking: What it is and Why it count?. California: California Academic Press. Fajari, L. E. W., Sarwanto, & Chumdari. (2020). Improving elementary school’s critical thinking skills through three different PBL-assisted learning media viewed from learning styles. Journal of E-Learning and Knowledge Society, 16(1), 55–64. https://doi.org/10.20368/1971-8829/1135193 Faridi, H., Tuli, N., Mantri, A., Singh, G., & Gargrish, S. (2020). A framework utilizing augmented reality to improve critical thinking ability and learning gain of the students in Physics. Computer Applications in Engineering Education, 29(1), 258-273. https://doi.org/10.1002/cae.22342 Fendi, R. D., Suyatna, A., & Abdurrahman. (2021). Augmented Reality-Based Student Worksheet to Stimulate Students’ Critical Thinking Skills. Indonesian Journal of Science and Mathematics Education, 4(2), 118-121. https://doi.org/10.24042/ijsme.v4i2.9017 Herliandry, L. D., Nurhasanah, Suban, M. E., & Kuswanto, H. (2020). Pembelajaran Pada Masa Pandemi Covid-19. Jurnal Teknologi Pendidikan, 22(1), 65–70. http://journal.unj.ac.id/unj/index.php/jtp/article/view/15286/8695 Hsu, H., Wenting, Z., & Hughes, J. E. (2018). Developing Elementary Students’ Digital Literacy through Augmented Reality Creation: Insights from a Longitudinal Analysis of Questionnaires, Interviews, and Projects. Journal of Educational Computing Research, 57(6), 122-143. https://doi.org/10.1177/0735633118794515 Indang, I.-. (2020). The Validaty and Practicality of Media for Teaching Atomic Bolls for Class X Students on the Material of Atomic Strubture. JCER (Journal of Chemistry Education Research), 3(2), 72. https://doi.org/10.26740/jcer.v3n2.p72-77 Ismiyani, N. (2021). Improving Students’ Motivation to Learn English by Serving English Book with Local Wisdom. JPI (Jurnal Pendidikan Indonesia), 10(3), 453. https://doi.org/10.23887/jpi-undiksha.v10i3.32729 Karanja, L. (2021). Teaching critical thinking in a college level writing course: A critical reflection. International Online Journal of Education and Teaching, 8(1), 229-249. Lukitasari, M., Murtafiah, W., Ramdiah, S., Hasan, R., & Sukri, A. (2022). Constructing digital literacy instrument and its effect on college students' learning outcomes. International Journal of Instruction, 15(2), 171-188. https://doi.org/10.29333/iji.2022.15210a Madona, A. S. (2018). The Practicality and Effectiveness of Interactive Multimedia in Indonesian Language Learning at the 5th Grade of Elementary School. The Journal of Social Sciences Research, 1(SPI 2), 531–539. https://doi.org/10.32861/jssr.spi2.531.539 Mariam, N. (2019). The Development of an ADDIE Based Instructional Model for ELT in Early Childhood. Educational Technology International, 20(1), 25–55. https://www.researchgate.net/publication/344377742 Nelson, K., Courier, M., & Joseph, G. W. (2011). Teaching Tip An Investigation of Digital Literacy Needs of Students. Journal of Information Systems Education, 22(2), 95–109. https://ezproxy.lib.uwm.edu/login?url=http://search.ebscohost.com/login.aspx?direct=true&AuthType=ip,uid&db=lih&AN=66339172&site=ehost-live&scope=site Ngussa, B. M. (2014). Application of ADDIE Model in instruction in teaching-learning transaction among teachers of Mara Conference Adventist secondary school, Tanzania. Journal of Education and Practice, 5(25), 99–105. www.iiste.org Nurhasanah, Z., Widodo, A., & Riandi, R. (2019). Augmented reality to facilitate students’ biology mastering concepts and digital literacy. Jurnal Pendidikan Biologi Indonesia, 5(3), 321-340. https://doi.org/10.22219/jpbi.v5i3.9694 Perdana, R., Yani, R., Jumadi, J., & Rosana, D. (2019). Assessing Students’ Digital Literacy Skill in Senior High School Yogyakarta. JPI (Jurnal Pendidikan Indonesia), 8(2), 169. https://doi.org/10.23887/jpi-undiksha.v8i2.17168 Priyanka, L. M., & Selamat, I. N. (2021). Preview-Review Bilingual Instructional Tools Development with Discovery Learning Model Setting to Enhancing Student’s Conceptual Understanding and Speaking Ability. JPI (Jurnal Pendidikan Indonesia), 10(3), 525. https://doi.org/10.23887/jpi-undiksha.v10i3.32029 Puspitarini, Y. D., & Hanif, M. (2019). Using Learning Media to Increase Learning Motivation in Elementary School. Anatolian Journal of Education, 4(2), 53-60. https://doi.org/10.29333/aje.2019.426a Rochet, B. (2017). Assessing the role of digital literacy in English for Academic Purposes university pathway programs. Journal of Academic Language and Learning, 11(1), A71-A87. Salas-Rueda, R. A., Salas-Rueda, É. P., & Salas-Rueda, R. D. (2020). Analysis and design of the web game on descriptive statistics through the addie model, data science and machine learning. International Journal of Education in Mathematics, Science and Technology, 8(3), 245–260. https://doi.org/10.46328/IJEMST.V8I3.759 Samsudin, R., Sulaiman, R., Guan, T. T., Yusof, A. M., Firdaus, M., & Yaacob, C. (2021). Mobile Application Development Trough ADDIE Model. International Journal of Academic Research in Progressive Education and Development, 10(2), 1017–1027. https://doi.org/10.6007/IJARPED/v10-i2/10328 Sari, R. M. (2021). Increasing Students Critical Thinking Skills and Learning Motivation Using Inquiry Mind Map. International Journal of Emerging Technologies in Learning, 16(3), 4-19. https://doi.org/10.3991/ijet.v16i03.16515 Sarican, E., & Gunes, E. B. (2021). Developing Critical Thinking Skills in Elementary School Students through Foreign Language Education: An Action Research. Education Quarterly Reviews, 4(2), 51-68. https://doi.org/10.31014/aior.1993.04.02.196 Sarwanto, Fajari, L. E. W., & Chumdari. (2021). Critical Thinking Skills and Their Impacts on Elementary School Students. Malaysian Journal of Learning and Instruction, 18(2), 161-188. https://doi.org/10.32890/mjli2021.18.2.6 Setyawan, B. (2019). Augmented Reality dalam Pembelajaran IPA Bagi Siswa SD. Jurnal Teknologi Pendidikan, 07(01), 78–90. Shoutthaboualy, T., Chatwattana, P., & Piriyasurawong, P. (2021). The Blended Instruction on Cloud via an Interactive Augmented Reality Technology Model to Enhance Digital Literacy. Higher Education Studies, 11(3), 144-156. https://doi.org/10.5539/hes.v11n3p144 Sidiq, Y., Ishartono, N., Desstya, A., Prayitno, H. J., Anif, S., & Hidayat, M. L. (2021). Improving Elementary School Students’ Critical Thinking Skill in Science through HOTS-based Science Questions: A Quasi-Experimental Study. Indonesian Journal of Sience Education, 10(3), 378-386. https://doi.org/10.15294/jpii.v10i3.30891 Sirakaya, M., & Alsancak-Sirakaya, D. (2018). Trends in Educational Augmented Reality Studies: A Systematic Review. Malaysian Online Journal of Educational Technology, 6(2), 60–74. https://doi.org/10.17220/mojet.2018.02.005 Soepriyanti, H., Waluyo, U., Sujana, I. M., & Fitriana, E. (2022). An Exploratory Study of Indonesian Teachers’ Digital Literacy Competences. Technium Social Sciences Journal, 28(1), 116–125. https://doi.org/10.47577/tssj.v28i1.5866 Spires, H. A., & Bartlett, M. E. (2012). Digital Literacies and Learning: Designing a Path Forward. North Carolina: The William & Ida Friday Institute. Supratman, Zubaidah, S., Corebima, A. D., & Ibrohim. (2021). The Effect Size of Different Learning on Critical and Creative Thinking Skills of Biology Students. International Journal of Instruction, 14(3), 187-206. https://doi.org/10.29333/iji.2021.14311a Syawaludin, A., Gunarhadi, G., Rintayati, P. (2019). Development of Augmented Reality-Based Interactive Multimedia to Improve Critical Thinking Skills in Science Learning. International Journal of Instruction, 12(4), 331-344. https://doi.org/10.29333/iji.2019.12421a Tang, C. M., & Chaw, L. Y. (2016). Digital Literacy: A Prerequisite for Effective Learning in a Blended Learning Environment?. The Electronic Journal of e‐Learning, 14(1), 54-65. Thesalonika, E., Tanjung, S., Restu, R., & Manalu, E. (2019). Development of Web-Based Learning Media on Social Studies Subject at Junior High School Methodist Lubuk Pakam, Indonesia. Budapest International Research and Critics in Linguistics and Education (BirLE) Journal, 2(4), 287–296. https://doi.org/10.33258/birle.v2i4.516 Trust, T., & Pektas, E. (2018). Using the ADDIE Model and Universal Design for Learning Principles to Develop an Open Online Course for Teacher Professional Development. Journal of Digital Learning in Teacher Education, 34(4), 219–233. https://doi.org/10.1080/21532974.2018.1494521 Tu, J. C., Zhang, X., & Zhang, X. Y. (2021). Basic courses of design major based on the addie model: Shed light on response to social trends and needs. Sustainability (Switzerland), 13(8), 111–131. https://doi.org/10.3390/su13084414 Vari, Y., & Bramastia, B. (2021). Pemanfaatan Augmented Reality Untuk Melatih Keterampilan Berpikir Abad 21 Di Pembelajaran Ipa. INKUIRI: Jurnal Pendidikan IPA, 10(2), 132. https://doi.org/10.20961/inkuiri.v10i2.57256 Waliyuddin, D. S., & Sulisworo, D. (2021). The Integrated Augmented Reality and Google Scholar as the Test Instrument to Improve High Order Thinking Skills and Digital Literacy Skills. Indonesian Journal of Mathematics and Natural Science Education, 2(2), 72–79. https://doi.org/10.35719/mass.v2i2.63 Wright, V. H., & Wilson, E. K. (2011). Teachers’ Use of Technology: Lessons Learned from The Teacher Education Program to The Classroom. The Journal of the Southeastern Regional Association of Teacher Educators, 2(2), 48-60.

Refbacks

  • There are currently no refbacks.