Journal | Issue |
Title |
IJIE (Indonesian Journal of Informatics Education) | Vol 3, No 1 (2019): IJIE (Indonesian Journal of Informatics Education) |
Game Based Learning Effectiveness with the Kahoot Application Viewed from Learning Interests and Learning Outcomes of Learners in Digital Simulation Subjects |
Abstract
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|
Septi Auliya Hasri, Basori Basori, Dwi Maryono |
Social, Humanities, and Educational Studies (SHES): Conference Series | Vol 5 (2022): Social, Humanities, and Educational Studies (SHEs): Conference Series (Special Issue 2) |
Game Based Learning (GBL) Dalam Meningkatkan Kreativitas Belajar Siswa Kelass 4 SD N Slembaran |
Abstract
PDF
|
Endang Kusfitriani |
Early Childhood Education and Development Journal | Vol 3, No 2 (2021): Early Childhood Education and Development Journal |
GAME EDUKASI “SECRET ZOO” SEBAGAI MEDIA UNTUK MENINGKATKAN KEMAMPUAN KOGNITIF |
Abstract
PDF
|
Endang Sri Handayani, Widi Wulansari |
Jurnal Javanologi | Vol 8, No 1 (2024): Javanologi Volume 8 No. 1: Desember |
Gamelan Reog Ponorogo Accompaniment as a Symbol of Communication in The Power of Javanese Leadership |
Abstract
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|
Deniawan Tommy Chandra Wijaya, Christa Wongsodikromo |
IJIE (Indonesian Journal of Informatics Education) | Vol 2, No 2 (2018): IJIE (Indonesian Journal of Informatics Education) |
Gamers' Experience on Incidental Language Learning by Playing Defense of the Ancient 2 |
Abstract
PDF
|
Astri Hapsari, Rr Putri Intan Permata Sari, Burhanudin Rais |
Social, Humanities, and Educational Studies (SHES): Conference Series | Vol 4 (2021): Social, Humanities, and Educational Studies (SHEs): Conference Series (Special Issue 2) |
Games Contain Computer-Based Teaching Materials As Learning Media |
Abstract
PDF
|
Meinita Yesi Anugrahini |
Social, Humanities, and Educational Studies (SHES): Conference Series | Vol 6, No 3 (2023): Social, Humanities, and Educational Studies (SHEs): Conference Series |
Gamification (Kahoot) and Its Usage in Teaching and Learning Process for Primary Education of SD/MI |
Abstract
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|
Zulfa Husnawati, Annisa’ Carina |
Journal of Informatics and Vocational Education | Vol 4, No 2 (2021): Journal of Informatics and Vocational Education |
Gamified Flip Instruction to Improve Student Learning Outcome in Classroom |
Abstract
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|
Jarwodo Aji, Basori Basori, Puspanda Hatta |
JKPK (Jurnal Kimia dan Pendidikan Kimia) | Vol 5, No 3 (2020): JKPK (Jurnal Kimia dan Pendidikan Kimia) |
Gamma Irradiation for Preservation of Suruhan Herbs (Peperomia pellucida L. Kunth.) and its Bioactivity Against L1210 Leukemia Cells |
Abstract
PDF
|
Ermin Katrin Winarno, Susanto Susanto, Hendig Winarno |
Prosiding Seminar Nasional Linguistik dan Sastra (SEMANTIKS) | 2021: Prosiding Seminar Nasional Linguistik dan Sastra (SEMANTIKS) 2021 |
Gangguan Berbahasa Tokoh Alice Dalam Film Still Alice : Kajian Psikolinguistik |
Abstract
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|
Tisatun Asri, Cintya Nurika Irma, Yukhsan Wakhyudi |
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