Pengembangan media website interaktif berbasis keterampilan proses sains pada materi animalia untuk kelas x sekolah menengah atas

Aullya Retno Giyanti, Harlita Harlita, Bowo Sugiharto

Abstract

Distance learning makes some of student’s learning activity hampered. This research aims to develop interactive science process skills-based website for tenth grader on Animalia. Research and development method with ADDIE (Analyze, Design, Develop, Implement, and Evaluate) model is used in this study. The data was collected by website’s validation from the experts, students and teacher’s responses, and students’ scientific activity results. The results of website’s validity amounted to 95%, 88%, and 89% with a very valid category. Students’ responses and some of their science process skills are also great, based on Rasch model analysis. Besides, teacher’s feedback is good with some suggestion. This website can be a good solution to teach grouping, concept applying, and data interpretating skills.

Keywords

website; interactive; science process skills; Animalia

Full Text:

PDF

References

Branch, R. M., & Kopcha, T. J. (2014). Instructional Design Models. In Handbook of Research on Educational Communications and Technology: Fourth Edition. Springer. https://doi.org/10.1007/978-1-4614-3185-5

Deta, U. A., Suparmi, & Widha, S. (2013). Pengaruh Metode Inkuiri Terbimbing Dan Proyek, Kreativitas, Serta Keterampilan Proses Sains Terhadap Prestasi Belajar Siswa. Jurnal Pendidikan Fisika Indonesia, 9(1), 28–34. https://doi.org/10.15294/jpfi.v9i1.2577

Enterprise, J. (2015). Mengenal PHP Menggunakan Framework Laravel. PT Elex Media Komputindo. E

rnawati, I., & Sukardiyono, T. (2017). Uji Kelayakan Media Pembelajaran Interaktif pada Mata Pelajaran Administrasi Server. Electronics, Informatics, and Vocational Education, 2(2), 204–210. https://doi.org/doi.org/10.21831/elinvo.v2i2.17315

Gupta, S., & Bashambu, S. (2020). Implementation of Java Frameworks and APIs for Web Applications. International Journal of Scientific Research in Science, Engineering and Technology, 6(1), 427–432. https://doi.org/10.32628/ijsrset207284

Handhika, J. (2012). Efektivitas Media Pembelajaran IM3 Ditinjau dari Motivasi Belajar. Jurnal Pendidikan IPA Indonesia, 1(2), 109–114. https://doi.org/https://doi.org/10.15294/jpii.v1i2.2127

Hariati, L. (2018). Meningkatkan Aktivitas Siswa di SMA Negeri 1 Paringin Menggunakan Model Pembelajaran Discovery Learning pada Konsep Materi Dunia Hewan (Animalia). Jurnal Pendidikan Hayati, 4(4), 177–181. https://doi.org/https://doi.org/10.33654/jph.v4i4.419

Kurnia, F., Zulherman, & Fathurohman, A. (2014). Analisis Bahan Ajar Fisika Sma Kelas Xi Di Kecamatan Indralaya Utara Berdasarkan Kategori Literasi Sains. Jurnal Inovasi Dan Pembelajaran Fisika, 1(1), 43–47. https://doi.org/10.36706/jipf.v1i1.1263

Lee, W. W., Owens, D. L., & Benson, A. D. (2002). Design Considerations for Web-Based Learning Systems. Advances in Developing Human Resources, 4(4), 405–423. https://doi.org/10.1177/152342202237519

Lubis, H. P. S. (2013). Pengaruh Model Pembelajaran Inkuiri dan Kooperatif terhadap Kemampuan Kognitif, Keterampilan Proses Sains, dan Sikap Ilmiah Siswa pada Materi Animalia di SMA Negeri 11 Medan [Universitas Negeri Medan]. In Digital Repository Universitas Negeri Medan (Vol. 26, Issue 4). http://digilib.unimed.ac.id/id/eprint/19536

Marta, M. H. C., Suganda, O., & Widiantie, R. (2018). Upaya Meningkatkan Keterampilan Proses Sains Melalui Metode Praktikum Berbasis Modified Free Inquiry (Mfi) Pada Konsep Animalia Di Kelas X Mipa. Quagga : Jurnal Pendidikan Dan Biologi, 10(01), 1–9. https://doi.org/10.25134/quagga.v10i01.802

Nuryanti, S., Masykuri, M., & Susilowati, E. (2018). Analisis Iteman dan model Rasch pada pengembangan instrumen kemampuan berpikir kritis peserta didik sekolah menengah kejuruan. Jurnal Inovasi Pendidikan, 4(2), 224–233. https://doi.org/10.21831/jipi.v4i2.21442

Oktaria, D., Zulkardi, & Somakim. (2013). Pengembangan Website Bahan Ajar Turunan untuk Meningkatkan Minat Belajar Peserta Didik. Jurnal Kependidikan, 43(2), 107–115. https://doi.org/https://doi.org/10.21831/jk.v43i2.2260

Prabowo, S. A. (2015). The effectiveness of scientific based learning towards science process skill mastery of PGSD students. Jurnal Pendidikan IPA Indonesia, 4(1), 15–19. https://doi.org/10.15294/jpii.v4i1.3495 Prayitno, B. A.,

Corebima, D., Susilo, H., Zubaidah, S., & Ramli, M. (2017). Closing the science process skills gap between students with high and low level academic achievement. Journal of Baltic Science Education, 16(2), 266–277.

Purnama Sari, D., & Wijanarko, R. (2020). Implementasi Framework Laravel pada Sistem Informasi Penyewaan Kamera (Studi Kasus di Rumah Kamera Semarang). Jurnal Informatika Dan Rekayasa Perangkat Lunak, 2(1), 32. https://doi.org/10.36499/jinrpl.v2i1.3190

Putra, I. K. A. H., Pramana, D., & Srinadi, N. L. P. (2019). Sistem Manajemen Arsip Menggunakan Framework Laravel dan Vue . Js ( Studi Kasus : BPKAD Provinsi Bali ). Sistem Dan Informatika, 13(2), 97–104.

Rusman, Deni, K., & Cepi, R. (2012). Pembelajaran Berbasis Teknologi Informasi dan Komunikasi. PT. Raja Grafindo Persada.

Situmorang, R. (2016). Analisis Potensi Lokal Untuk Mengembangkan Bahan Ajar Biologi Di Sma Negeri 2 Wonosari. Jurnal Pendidikan Sains Universitas Muhammadiyah Semarang, 4(1), 51–57. https://doi.org/10.26714/jps.4.1.2016.51-57

Yanto, D. T. P. (2019). Praktikalitas Media Pembelajaran Interaktif Pada Proses Pembelajaran Rangkaian Listrik. Jurnal Inovasi Vokasional Dan Teknologi, 19(1), 75–82. https://doi.org/10.24036/invotek.v19vi1.409

Refbacks

  • There are currently no refbacks.