Improving Problem Solving Abilities Through Ludo Games In Children Aged 5-6 Years At Primary Kindergarten VI Surakarta

Khairunnisa Putri Margarany, Anjar Fitrianingtyas

Abstract

Traditional teaching methods that are less interesting and effective, result in children feeling bored and less involved in the learning process. This method often focuses on theoretical aspects rather than practices that affect the development of important skills such as problem solving skills. This study aims to improve the problem solving skills of children aged 5-6 years in kindergartens in Surakarta City using the Ludo game application. This type of research uses the Classroom Action Research (CAR) model developed by Kemmis and McTaggart. The subjects of this study were children aged 5-6 in the 2024/2025 academic year with a total of 15 children consisting of 8 boys and 7 girls. The data sources used are primary data sources are children and teachers, secondary data sources are archives and RPPH. Data collection techniques through process observation, assessment scale observation, interviews, and documentation. The validity test of quantitative data uses a content validity test assisted by an instrument grid, the validity test of qualitative data uses source triangulation, namely teachers aged 5-6 years and technical triangulation is based on observation, interviews, and documentation. The results of the study showed that children's problem solving abilities increased through playing activities using the Ludo game with indicators of identifying problems, exploring, choosing strategies, implementing strategies, and reflecting on solutions. The results of cycle 1 were 46.67% complete, in cycle 2 the percentage results reached 73.34%, while cycle 3 reached 86.67%. From this description, it can be concluded that problem solving abilities in children aged 5-6 years in kindergartens in the Surakarta City area can be improved through playing the Ludo game.

Keywords

problem solving, ludo game, early childhood

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