Gamifikasi Platform Digital Berbasis Web: Inovasi Wordwall untuk Menumbuhkan Pembelajaran Joyfull Pada Mata Pelajaran Matematika Sekolah Dasar
Abstract
The rapid advancement of digital technology necessitates innovative learning methods to overcome traditional approaches that lead to low motivation and poor mathematics outcomes for elementary school students. This research aims to investigate the use of Wordwall, a web-based gamification platform, in creating an enjoyable learning environment that boosts student motivation and fosters active participation. Employing a literature review approach, the study analyzes existing articles and research on Wordwall's application in elementary mathematics education. Key findings reveal Wordwall's high effectiveness: integrating gamification elements and appealing visuals significantly reduces boredom, enhances student engagement, and improves comprehension of mathematical concepts alongside overall learning results. It delivers more interactive, fun, and meaningful educational experiences. However, achieving optimal outcomes requires teachers' preparedness in designing digital activities and sufficient technological infrastructure. Ultimately, Wordwall stands as an effective innovation supporting enjoyable learning and elevating mathematics achievement for elementary students.
Keywords
Full Text:
PDFRefbacks
- There are currently no refbacks.




