Analysis Of Game Based Learning To Improve Javanese Script Writing Skills In Elementary Schools

Nunik Wulandari, Peduk Rintayati, Eka Budhi Santosa

Abstract

The implementation of the Merdeka Curriculum emphasizes student-centered learning, in-depth learning, and the use of technology to support the optimal achievement of learning outcomes. However, in Javanese language learning in elementary schools, especially in Javanese script writing skills, various problems are still found, such as low learning motivation, limited innovative learning media, and the dominance of conventional methods. These conditions have an impact on the suboptimal psychomotor skills of students. This study aims to systematically analyze the results of previous studies related to the application of Game-Based Learning in learning, particularly those relevant to improving Javanese script writing skills in elementary schools in the context of the Merdeka Curriculum. The research method used is a Systematic Literature Review (SLR) by examining national articles that are in line with this study. The review process was carried out through the stages of identification, screening, eligibility, and inclusion of articles. The results of the review show that Game-Based Learning is consistently able to increase motivation, active involvement, and learning outcomes of students, especially in the psychomotor domain such as writing skills. In addition, this approach is effective in presenting complex Javanese script material in a more concrete, interactive, and enjoyable way, which is in line with the learning principles in the Merdeka Curriculum.

Keywords

Game; Writing; Javanese script

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