The Effect of Using Match Up Game Media on Learning Outcomes of Fractions for Grade 4 Elementary School Students
Abstract
This study aims to determine the differences and effectiveness of the use of Match Up game media on the learning outcomes of fractional material of grade IV elementary school students. The research method used was a quasi experiment with the Pretest-Posttest Control Group Design. The results showed that the significance value of the t-test was 0.000 < 0.05, which means that H₀ was rejected and Hₐ was accepted, indicating that there was a significant difference between the experimental and control classes. The N-Gain value of the experimental class was 0.68 (medium category) with an N-Gain Percent of 68% (moderately effective), while the control class obtained an N-Gain of 0.35 (moderate category) with an N-Gain Percent of 35% (ineffective). These results indicate that the use of Match Up game media is effective in improving the learning outcomes of fractional material in grade IV elementary school students.
Keywords
Game Match Up; Learning Outcomes; Fractions; Quasi Experiment; Elementary School
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