Model Game Based Learning Berbantuan Board Game Melatih Keterampilan Bereksperimen Siswa Kelas IV SD

Intan Nur Afifah, Idam Ragil Widianto Atmojo, Matsuri Matsuri

Abstract

Experimentation skills are essential in IPAS learning, particularly in energy changes. However, elementary learning is still dominated by lectures, with limited direct experiments due to inadequate facilities and laboratory resources. This study aims to determine the effect of the Game Based Learning (GBL) model assisted by a board game on fourth-grade students’ experimentation skills. A quantitative approach with a quasiexperimental nonequivalent control group design was used, involving experimental and control groups from different schools. Data were collected through validated and reliable performance assessments, supported by documentation and student worksheets, and analyzed using prerequisite, descriptive, and inferential tests. The results showed greater improvement in the experimental group, with the greatest contribution coming from the game-playing stage. Thus, GBL assisted by a board game can be an alternative IPAS learning strategy to support students’ experimentation skills.

Keywords

Game Based Learning; Board Game; Experimentation Skills; Elementary School

References

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