Exploring the Implementation of Unplugged Coding Media in Early Childhood Education

Rosyida Ani Dwi Kumala, Lusila Andriani Purwastuti

Abstract

The Rapid technological advancement has encouraged the introduction of computational thinking skills from early childhood. One relevant approach is unplugged coding activities, which introduce basic programming concepts without using digital devices. This study aims to explore the use of unplugged coding media in early childhood education and how the media facilitate children’s learning experiences. The study employed a qualitative approach with an exploratory case study design. The participants consisted of five children aged 5–6 years and one teacher from an early childhood education institution in Surakarta. Data were collected through observation, interviews, and documentation, while data analysis employed the interactive model of Miles, Huberman, and Saldana. The findings revealed that unplugged coding media created active and exploratory learning experiences through activities such as arranging instructions, following sequences, and solving simple problems. Media such as path boards, direction cards, and code symbols helped children understand algorithmic concepts concretely. In addition, these activities supported the development of logical thinking, collaboration, and problem-solving skills. The teacher’s role as a facilitator was identified as a key factor in the successful implementation of unplugged coding activities. Therefore, unplugged coding media have strong potential as an innovative learning medium that aligns with the developmental characteristics of early childhood learners.

Keywords

computational thinking; learning media; unplugged coding

Full Text:

PDF

References

Bers, M. U. (2018). Coding as a playground: Programming and computational thinking in the early childhood classroom. Routledge.

Bers, M. U. (2021). Coding as a playground: Programming and computational thinking in the early childhood classroom (2nd ed.). Routledge.

Brackmann, C. P., Román-González, M., Robles, G., Moreno-León, J., Casali, A., & Barone, D. (2017). Development of computational thinking skills through unplugged activities in primary school. Proceedings of the 12th Workshop on Primary and Secondary Computing Education, 65–72. https://doi.org/https://doi.org/10.1145/3137065.3137069

Brennan, K., & Resnick, M. (2012). New frameworks for studying and assessing the development of computational thinking. Proceedings of the American Educational Research Association, 1–25.

Creswell, J. W., & Poth, C. N. (2018). Qualitative Inquiry and Research Design (4th ed.). SAGE Publication.

Denning, P. J., & Tedre, M. (2019). Computational thinking. MIT Press.

Fessakis, G., Gouli, E., & Mavroudi, E. (2013). Problem solving by 5–6 years old kindergarten children in a computer programming environment: A case study. Computers & Education, 63, 87–97. https://doi.org/https://doi.org/10.1016/j.compedu.2012.11.016

Fleer, M. (2019). Digital imagination: The role of imaginary situations in early childhood digital play. Early Childhood Education Journal, 47(6), 715–723. https://doi.org/https://doi.org/10.1007/s10643-019-00981-y

Fleer, M. (2020). Play in the early years. Cambridge University Press.

Grover, S., & Pea, R. (2018). Computational thinking: A competency whose time has come. In S. Sentance, E. Barendsen, & C. Schulte (Eds.), Computer science education: Perspectives on teaching and learning in school (pp. 19–38). Bloomsbury.

Hsu, T., Chang, S., & Hung, Y. (2018). How to learn and how to teach computational thinking: Suggestions based on a review of the literature. Computers & Education, 126, 296–310. https://doi.org/https://doi.org/10.1016/j.compedu.2018.07.004

Kafai, Y. B., & Proctor, C. (2021). A revaluation of computational thinking in K–12 education: Moving toward computational literacies. Educational Researcher, 50(2), 146–151. https://doi.org/https://doi.org/10.3102/0013189X20977294

Karimah, S. A., & Sholeha, V. (2025). Pengaruh Permainan Unplugged Coding Terhadap Kemampuan Berpikir Komputational Anak Usia 5-6 Tahun. Kumara Cendekia, 13(4), 623–634.

Kumala, R. A. D., Fathiyah, K. N., & Krisnani, R. V. R. (2023). Computational thinking pada anak usia dini: Tinjauan sistematis. Jurnal Obsesi: Jurnal Pendidikan Anak Usia Dini, 7(3), 3289–3301. https://doi.org/https://doi.org/10.31004/obsesi.v7i3.4768

Lye, S. Y., & Koh, J. H. L. (2014). Review on teaching and learning of computational thinking through programming: What is next for K–12? Computers in Human Behavior, 41, 51–61. https://doi.org/10.1016/j.chb.2014.09.012

Miles, M. B., Huberman, A. M., & Saldaña, J. (2014). Qualitative Data Analysis (3rd ed.). SAGE Publication.

Moreno-León, J., & Robles, G. (2018). On the assessment of computational thinking skills: A comparison of tools. Proceedings of the Global Engineering Education Conference, 121–126.

Nugraha, A., & Rahman, T. (2020). Media pembelajaran inovatif untuk pendidikan anak usia dini di era digital. Jurnal Pendidikan Anak Usia Dini, 14(2), 221–220.

OECD. (2021). 21st-century readers: Developing literacy skills in a digital world. OECD Publishing.

Papert, S. (1993). Mindstorms: Children, computers, and powerful ideas (2nd ed.). Basic Books.

Pratiwi, D., & Sari, M. (2023). Pengembangan kemampuan problem solving anak usia dini melalui aktivitas unplugged coding. Jurnal Obsesi: Jurnal Pendidikan Anak Usia Dini, 7(3), 3210–3221. https://doi.org/https://doi.org/10.31004/obsesi.v7i3

Rahmawati, Y., & Kurniawati, L. (2022). Implementasi kegiatan coding sederhana dalam pembelajaran anak usia dini. Jurnal Pendidikan Anak Usia Dini, 6(2), 145–154.

Relkin, E., de Ruiter, L., & Bers, M. U. (2020). Learning to code and the acquisition of computational thinking by young children. Computers & Education, 169(104222). https://doi.org/https://doi.org/10.1016/j.compedu.2021.104222

Resnick, M. (2017). Lifelong kindergarten: Cultivating creativity through projects, passion, peers, and play. MIT Press.

Strawhacker, A., & Bers, M. U. (2019). What they learn when they learn coding: Investigating cognitive domains and computer programming for young children. Educational Technology Research and Development, 67(3), 541–575. https://doi.org/https://doi.org/10.1007/s11423-018-9622-x

Sullivan, A., & Bers, M. U. (2019). Dancing robots: Integrating art, music, and robotics in Singapore’s early childhood centers. International Journal of Technology and Design Education, 29(2), 325–346.

Wing, J. M. (2006). Computational thinking. Communications of the ACM, 49(3), 33–35. https://doi.org/https://dl.acm.org/doi/10.1145/1118178.1118215

Yu, J., & Roque, R. (2019). A review of computational toys and kits for young children. International Journal of Child-Computer Interaction, 21, 17–36. https://doi.org/https://doi.org/10.1016/j.ijcci.2019.04.001

Refbacks

  • There are currently no refbacks.