Development of Interactive Video-Based Learning Media Combined with Blended Learning Method for Writing Short Story Materials in Elementary School

Rusfi Rama Dini, Sri Sumarni, Santi Oktarina, Makmum Raharjo

Abstract

The creation of interactive video-based learning materials utilizing Adobe Animate CC 2022 was conducted and implemented in the context of the Indonesian language curriculum. This research aims to develop interactive video-based learning resources that are valid, practical, and effective for teaching short story writing. The development process follows the ADDIE model, which encompasses five phases: analysis, design, development, implementation, and evaluation. The evaluation methods included expert validation, one-on-one assessments, small group evaluations, and field tests. The findings indicated that the material's validity was rated at 90%, categorizing it as very valid, while the media's validity was assessed at 87%, placing it in the highly valid category. The language component received a validity score of 88%, also classified as very valid. The average validity across the three assessments was 88%, indicating a very valid classification. In terms of practicality, the one-on-one evaluation yielded a score of 86%, categorized as very practical, and the small group evaluation achieved a score of 98%, classified as highly practical. The overall average practicality score was 92%, indicating a very hands-on approach. To assess media effectiveness, pretest results were 56%, while posttest results reached 96%, demonstrating significant learning outcomes for students, with an N-Gain score of 0.92. Consequently, the interactive video-based learning materials developed with Adobe Animate CC 2022 successfully engaged students and can be effectively utilized to enhance the Indonesian language curriculum, particularly in short story writing for fifth-grade elementary school students.

Keywords

Video Interaktif, Menulis Cerpen

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