Penerapan Model Teams Games Tournament (TGT) Berbantuan Multimedia untuk Meningkatkan Keterampilan Kolaborasi dan Hasil Belajar Kognitif Pendidikan Pancasila Kelas IVA SD Negeri Argopeni Tahun Ajaran 2025/2026

Fajar Nurudin, Achmad Basari Eko Wahyudi

Abstract

This classroom action research aimed to: (1) describe the implementation steps of the Teams Games Tournament (TGT) model assisted by multimedia, (2) improve collaboration skills, and (3) improve cognitive learning outcomes in Pancasila Education. This study was a collaborative classroom action research conducted with teachers and fourth-grade students of SD Negeri Argopeni in the 2025/2026 academic year as the research subjects. Data were collected through observation, interviews, tests, and documentation. Data validity used source and technique triangulation. Data analysis employed data reduction, data presentation, and conclusion drawing. The results showed that: (1) the implementation steps of the multimedia-assisted TGT model included class presentation, group learning, games, tournaments, and team recognition; (2) the percentage of collaboration skills increased from 73.65% in cycle I to 84.78% in cycle II and 87.79% in cycle III; and (3) the percentage of cognitive learning outcomes increased from 71.71% in cycle I to 81.43% in cycle II and 87% in cycle III. The conclusion of this study is that the Teams Games Tournament (TGT) model assisted by multimedia can improve collaboration skills and cognitive learning outcomes in Pancasila Education.

Keywords

Teams Games Tournament (TGT), multimedia, collaboration skills, cognitive learning outcomes, Pancasila Education

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