Development of Digital Arts and Culture Books in Improving Learning Outcomes of Class VII Students of MTs Baytul Mukarromah Bone
Abstract
Educators are expected to be able to provide teaching materials according to students' characteristics and needs. This research aims to identify needs, design, measure the level of validity, practicality and effectiveness of digital Arts and Culture books in improving student learning outcomes. This type of research is research and development with reference to the ADDIE model implemented at MTs Baytul Mukarromah Bone. The research subjects were 26 students, 1 Arts and Culture teacher, and 2 validators, namely media experts and material experts. Data collection used a needs questionnaire, validation questionnaire for material experts and media experts, student and teacher response questionnaires, as well as pretest and posttest questionnaires. The data analysis technique is descriptive qualitative, the validator's suggestion is that the media for placing the home be separated and descriptive quantitative. The results of this research indicate that identification of student needs is in the required qualifications. The digital book development design is designed in accordance with ATP which is designed using Canva, Heyzine, and also Plif PDF Professional. The level of validity of digital books from the assessment of material expert validators and media experts is at a valid qualification of 80% and very valid 88.23%. The level of practicality of the analysis of student and teacher response questionnaires of 95% is in very practical criteria. Furthermore, the level of effectiveness of digital Arts and Culture books was measured by a pretest of 60% and a posttest of 90%, indicating an increase in student learning outcomes, so that it was declared very effective. Based on the results of the analysis, it was concluded that the development of digital arts and culture books could be used in the learning process in class VII MTs Baytul Mukarromah Bone.
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