Development of the Fusion Raceway Circuit Game to Improve Students' Fundamental Movement Skills

Ghulam Zaky Ismail, Nanik Indahwati, Abdul Rachman Syam Tuassikal

Abstract

Fundamental movement skills (FMS) are basic movement skills that children should acquire from an early age. Delays in acquiring these movement skills can affect children's ability to learn more complex skills in the future. This research, thus, aims to produce a product in the form of the Fusion Raceway Circuit game to improve the FMS skills of elementary school students. This research used a 4D research and development method, namely Define, Design, Development, and Disseminate. In developing the Fusion Raceway Circuit game, preliminary studies and information analysis, small-scale trials, revisions, and large-scale trials were carried out. After that, an evaluation was performed to determine the final result of the product being developed. The results of developing the Fusion Raceway Circuit game were product feasibility, reliability, and product effectiveness. Feasibility was obtained based on the validator's assessment, and a feasible result was obtained with the category of very good. Product reliability obtained a value of 0.868. The product effectiveness was also judged to be effective, as evidenced by an increase in the pretest-posttest results of 45.6% or the paired sample t-test with a significance value of 0.000. In conclusion, the product developed, the Fusion Raceway Circuit game, has been deemed feasible for dissemination to PJOK (Physical Education, Sports and Health) subjects, especially phase B students aged 8-10 years

Keywords

Circuit games; fundamental movement skills; motor skills; game development

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