UPAYA PENINGKATAN HASIL BELAJAR KOGNITIF AKUNTANSI MELALUI PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE TEAMS GAMES TOURNAMENT BERBANTU KARTU SOAL DI SMK

Wahyu Nurdian, Sigit Santoso, Binti Muchsini

Abstract

ABSTRACT The purpose of this research was to improve students' cognitive learning outcomes through the application of the cooperative learning model Teams Games Tournament (TGT) assisted by question cards for SMK students. This research is a Classroom Action Research (CAR) which was carried out in 2 cycles with each cycle consisting of planning, implementation, observation, and reflection stages. The subjects of this study were students of class X AKL 1 which consisted of 36 students. Data collection techniques used are documentation, tests, and observations. Data validity uses content validity. Data analysis techniques used quantitative descriptive analysis techniques and qualitative descriptive analysis. The research performance indicator applied is 75%. The results of this study indicate an increase in cognitive learning outcomes with the percentage of KKM achievement from pre-action by 47.22%, increasing to 61.11% after taking action in the first cycle. The increase in learning outcomes also occurred in the second cycle with a percentage of 83.33%. It can be concluded that the application of the cooperative learning model Teams Games Tournament (TGT) assisted by question cards is able to improve the ability to remember, understand, apply, and analyze students. Keywords: Cognitive Learning Outcomes, Teams Games Tournament (TGT), Question Cards. ABSTRAK Tujuan penelitian ini untuk meningkatkan hasil belajar kognitif siswa melalui penerapan model pembelajaran kooperatif tipe Teams Games Tournament (TGT) berbantu kartu soal pada siswa SMK. Penelitian ini merupakan Penelitian Tindakan Kelas (PTK) yang dilaksanakan dalam 2 siklus dengan tiap siklus terdiri dari tahap perencanaan, pelaksanaan, observasi, dan refleksi. Subjek penelitian ini adalah siswa kelas X AKL 1 yang terdiri dari 36 siswa. Teknik pengumpulan data yang digunakan adalah dokumentasi, tes, dan observasi. Validitas data menggunakan validitas isi. Teknik analisis data menggunakan teknik analisis deskriptif kuantitatif dan analisis deskriptif kualitatif. Indikator kinerja penelitian yang diterapkan sebesar 75%. Hasil penelitian ini menunjukkan adanya peningkatan hasil belajar kognitif dengan persentase ketercapaian KKM dari pra tindakan sebesar 47,22%, mengalami peningkatan menjadi 61,11% setelah dilakukannya tindakan pada siklus I. Peningkatan hasil belajar juga terjadi pada siklus II dengan persentase 83,33%. Dapat disimpulkan bahwa penerapan model pembelajaran kooperatif tipe Teams Games Tournament (TGT) berbantu kartu soal mampu meningkatkan kemampuan mengingat, memahami, mengaplikasikan, dan menganalisis siswa. Kata kunci: Hasil Belajar Kognitif, Teams Games Tournament (TGT), Kartu Soal.

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