PENGEMBANGAN MEDIA PEMBELAJARAN VIDEO ANIMASI DENGAN BANTUAN SOFTWARE GOANIMATE UNTUK MENINGKATKAN KETERAMPILAN PRAK-TIK PERBANKAN DI SMK NEGERI 1 SURAKARTA

Rindy Apit Apriani, Jaryanto ., Dini Octoria

Abstract

ABSTRACT
The objective of this research is develop a proper and effective animation video media learning to be applied at accounting expertise program of State Senior Vocational High School 1 of Surakarta as to im-prove the student skill in implementing banking practicum learning. This research used the research and development (R&D) approach claimed by Borg and Gall. It consisted of seven phases of development, namely: (1) research and information collection, (2) planning, (3) develop preliminary form of product, (4) preliminary field testing, (5) main product revision, (6) main field testing, and (7) operational product revision. The feasibility of the developed media was assessed through design validation by a learning ma-terial expert, a learning media expert, and practitioner, and the students’s responses. The effectiveness of the developed media use testing subject include 6 students in the limited testing (small-scale) and 32 in the field testing. The instrument of the data collecting is through interview as initial data, validation sheet to test media eligibility, and questionnaire to try effectiveness skill students in implementing the banking practicum. The technic to analyst data using the qualitative and quantitative analyst. The result of re-search show that: 1) the developed animation video media learning the banking practicum is proper to be use according to the result of validations by expert and that of testing by students. 2) the developed anima-tion video media learning is proven to be effective to be applied at the banking practicum learning so that it can improve that skill in implementing the banking practicum learning,
Keyword: video animation, GoAnimate, banking practices
ABSTRAK
Tujuan penelitian ini adalah untuk mengembangkan media pembelajaran video animasi yang layak dan efektif untuk diterapkan pada program keahlian akuntansi SMK Negeri 1 Surakarta dalam rangka mening-katkan keterampilan peserta didik dalam melaksanakan pembelajaran praktik perbankan. Penelitian ini merupakan penelitian dan pengembangan. Prosedur yang digunakan mengacu pada design and develop-ment research (R&D) menurut Borg & Gall yang meliputi 7 tahapan pengembangan yaitu: (1) research and information collection, (2) planning, (3) develop preliminary form of product, (4) preliminary field testing, (5) main product revision, (6) main field testing, dan (7) operational product revision. Kelayakan media diukur melalui validasi desain oleh ahli materi, ahli media, dan praktisi serta tanggapan dari peserta didik. Keefektifan penggunaan media diukur melalui uji coba terdiri dari 6 peserta didik dalam uji coba kelompok kecil dan 32 peserta didik dalam uji coba lapangan. Instrumen pengumpulan data yang digunakan terdiri dari observasi dan wawancara sebagai data awal, lembar validasi untuk menguji ke-layakan media, dan angket untuk menguji keefektifan keterampilan praktik perbankan peserta didik. Teknik analisis data yang digunakan adalah analisis kualitatif dan kauntitatif. Hasil penelitian menunjuk-kan: (1) media pembelajaran video animasi praktik perbankan yang dikembangkan dinyatakan layak digunakan menurut validasi ahli maupun uji kelayakan oleh peserta didik, (2) media pembelajaran video animasi praktik perbankan yang telah dikembangkan terbukti efektif untuk diterapkan pada pembelajaran praktik perbankan sehingga mampu meningkatkan keterampilan peserta didik dalam pembelajaran praktik perbankan.
Kata Kunci: video animasi, GoAnimate, praktik perbankan

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