Optimalisasi Pembelajaran IPAS Melalui Penerapan Model PJBL dengan Media Kartu Perubahan Lingkungan Berbasis IT di Kelas V Sekolah Dasar

Kholifah Anindyana, I Made Ratih Rosanawati, Sularmi Sularmi

Abstract

This research aims to optimize science and science learning for class V students at SDN Joho 03 Mojolaban Sukoharjo by implementing the Project Based Learning Model (PJBL) and IT-based media. This research uses a classroom action research (PTK) design with stages of planning, action implementation, observation and reflection in three cycles. Cycle I uses the Problem-Based Learning (PBL) model and concrete media, cycle II integrates PJBL with IT media in the form of educational games via the Educaplay platform. Cycle III focuses on increasing the implementation of PJBL using IT media so that it is complete. The research results showed a significant increase in student engagement and learning outcomes, with the average assessment score increasing from 58.56 in Cycle I to 89.2 in Cycle III, exceeding the established KKM. The implementation of PJBL and IT media has proven effective in increasing students' understanding and making learning more interactive. This research suggests that this method should be applied more widely and adapted to the specific needs of students for more optimal results.

Keywords

Project-Based Learning (PJBL); Game Edukasi; IPAS

Full Text:

PDF

References

Ansya, Y. A. (2023). Upaya Meningkatkan Minat dan Prestasi Belajar Siswa Kelas IV Sekolah Dasar pada Pembelajaran IPA Menggunakan Strategi PjBL (Project-Based Learning). Jurnal Ilmu Manajemen dan Pendidikan, 3(1), 43–52.

Ariani, M., Zulhawati, Z., Haryani, H., Zani, B. N., Husnita, L., Firmansyah, M. B., Karuru, P., & Hamsiah, A. (2023). Penerapan Media Pembelajaran Era Digital. PT. Sonpedia Publishing Indonesia.

Cholilah, M., Tatuwo, A. G. P., Komariah, & Rosdiana, S. P. (2023). Pengembangan Kurikulum Merdeka Dalam Satuan Pendidikan Serta Implementasi Kurikulum Merdeka Pada Pembelajaran Abad 21. Sanskara Pendidikan Dan Pengajaran, Vol. 1, No. 02, 56–67.

H. Raztiani, & Indra, P. (2019). Pengaruh Model Pembelajaran Interaktif Terhadap Motivasi Belajar Siswa. Pendidikan Bahasa dan Sastra Indonesia, 2(1), 72–86.

Indiana, S. (2024). Hubungan Antara Kemampuan Berpikir Kritis Dan Kemampuan Berpikir Kreatif Dengan Penguasaan Konsep Dasar Ipa Pada Siswa Kelas V. Pedagogi: Jurnal Penelitian Pendidikan, 11(1), 86–104.

Jasmine, N., & Supriatna, N. (2022). Meningkatkan Kreativitas Siswa Melalui Video Digital Pada Pembelajaran Sejarah. J FACTUM: Jurnal Sejarah Dan Pendidikan Sejarah, 11(1), 1–8.

Selatan, K. (2021). Meningkatkan Kreativitas dan Hasil Belajar Siswa Menggunakan Kartun Digital Berbasis. 2, 229–239.

Solissa, E. M., Rakhmawati, E., Maulinda, R., Syamsuri, S., & Putri, I. D. A. (2024). Analisis Implementasi Metode Pembelajaran Berbasis Proyek dalam Meningkatkan Prestasi Belajar di Sekolah Dasar. Al-Madrasah: Jurnal Ilmiah Pendidikan Madrasah Ibtidaiyah, 8(2), 558–570.

Refbacks

  • There are currently no refbacks.