EFEKTIVITAS MODEL PEMBELAJARAN TEAMS GAMES TOURNAMENT TERHADAP HASIL BELAJAR KOGNITIF SISWA AKUNTANSI
Abstract
This study aims to improve students' cognitive learning outcomes in the subject of Basic Expertise Programs by using the cooperative learning model of the Teams Games Tournament (TGT) type. This research is a quasi-experimental study with three intervention sessions. The research subjects were 34 students from class X AKL 1 and 35 students from class X AKL 2 at SMK in Karanganyar. Data were collected using research instruments in the form of multiple-choice tests and documentation. Validity testing was conducted using content validity through the calculation of the point-biserial correlation coefficient.. Quantitative data analysis techniques included prerequisite tests consisting of normality and homogeneity tests, as well as hypothesis testing using the Mann-Whitney U test. The results of this study concluded that the use of the cooperative learning model of the Teams Games Tournament type can improve the cognitive learning outcomes of students in the Accounting and Financial Institution Expertise Program. This is evidenced by the hypothesis test results showing a significance value of less than 0.05 and an increase in the average learning outcomes of the experimental group from 50.78 to 87.26, indicating an average increase of 36.48 points. Based on this study, the use of the cooperative learning model of the Teams Games Tournament type can enhance the cognitive learning outcomes of students in the Accounting and Financial Institution Expertise Program .
Keywords: Cooperative Learning Model; Teams Games Tournament; Learning Outcomes; Accounting and Financial Institutions
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DOI: https://doi.org/10.20961/jppak.v7i1.123623
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