Implementasi media audio visual berbasis game dengan teknik akrostik dalam pembelajaran menulis puisi kelas iv sekolah dasarImplementasi media audio visual berbasis game dengan teknik akrostik dalam pembelajaran menulis puisi kelas iv sekolah dasar

Fadilla Intan Nurlaili, Retno Winarni, Joko Daryanto

Abstract

The purpose of this study was to describe the implementation of the use of game-based audio-visual media with acrostic techniques in learning poetry writing skills for class IV. The subjects of this study were classroom teachers and fourth grade students. The data collection techniques used were interviews with fourth grade teachers, observations during poetry writing lessons, and documentation studies regarding the syllabus, and lesson plans. The validity test technique used in this research is source triangulation and technique triangulation. The research got the results that the application of game media can be carried out well in learning poetry writing skills. This can be proven when the learning takes place the teacher has used the media through the features in the game, such as material features and assignment features. This feature is also used by teachers to evaluate students, so that with the media game it is able to facilitate teachers in assessing and can attract students' interest in learning. The media makes the learning atmosphere fun so that students can easily accept the information conveyed by the teacher about writing poetry.

Keywords

Poetry, teachers, students, scientific approach, elementary school

Full Text:

PDF

References

[1] Khair, U Pembelajaran Bahasa Indonesia dan Sastra (Basastra) di SD dan MI. AR-RIAYAH : Jurnal Pendidikan Dasar. 2(1) 81, 2018.
[2] Sugiono Penggunaan Media Audio Visual untuk Meningkatkan Motivasi dan Hasil Belajar Materi Budidaya Tanaman Pangan pada Siswa Kelas IPA 2 Sekolah Menengah Atas Jurnal Pendidian Indonesia. 6(2) 1-6, 2020.
[3] Martha, N., & Situmorang, Y Meningkatkan Kemampuan Menulis Siswa melalui Teknik Guiding Questions Journal of Education Action Research, 2(2) 165–171, 2015.
[4] Fuad, Z. Al, & Helminsyah Language Experience Approach Sebuah Pendekatan Dalam Meningkatkan Keterampilan Menulis Siswa Sekolah Dasar Jurnal Tunas Bangsa 5(2) 164–174, 2018.
[5] Rukayah, Daryanto J & Budiyarto T Puisi dan Pembelajarannya di Sekolah Dasar Salatiga. Widya Sari Press Salatiga, 2020.
[7] Sugiyono. 2019 Metode Penelitian Kuantitatif, Kualitatif dan R&D Bandung, Alfabeta
[8] Ahyar, H., Maret, U. S., Andriani, H., Sukmana, D. J., & Mada, U. G Buku Metode Penelitian Kualitatif & Kuantitatif (Issue April), 2020.
[9] Moleong, Metodologi Penelitian Kualitatif Bandung : PT. Remaja Rosdakarya, 2010.
[10] Schunk Dale H Learning Theories: An Educational Perspective New York: Person Education, 2012
[11] Muktadir, A. M., & Ariffiando, N. F Penerapan Pembelajaran Menulis Puisi Dengan Teknik Kata Kunci Jurnal Pembelajaran Dan Pengajaran Pendidikan Dasar 3(2) 197–204, 2020.
[12] Purnama H Pengembangan Media Pembelajaran Interaktif Berbasis Aplikasi Android untuk Meningkatkan Pemahaman Peserta Didik pada Kompetensi Dasar Sistem Pengapian Elektronik Universitas Negeri Semarang, 2020.
[13] Kinasih A. A. P. K, Chumdari, & Karsono Penggunaan Media dalam Pembelajaran Tema 7 Indahnya Keragaman di Negeriku ditinjau dari Gaya Belajar Siswa di Kelas IV F SD Ta’mirul Islam Laweyan Surakarta Tahun Ajaran 2019/ 2020 Didaktika Dwija Indria. 9(3), 2021
[14] Astriani S A Prinsip dan Kriteria Pemilihan Media Pembelajaran Universitas Nurul Jadid, 2018.
[15] Asrul, Ananda, R. & Rosnita Evaluasi Pembelajaran Bandung: Citapustaka Media, 2015
[16] Mahfud Hasan, Adi F. P., Atmojo I. R. W, & Ardiansyah R Peningkatan Kompetensi Evaluasi Pembelajaran Berbasis Teknologi pada Guru SD di Kota Surakarta Jurnal Pendidikan Dasar. 7(2), 2019

Refbacks

  • There are currently no refbacks.