Enhancing Education through Leveraging Spatial Computing: A Conceptual Framework
Abstract
Traditional teaching practices are often characterized by passive learning, limited interactivity, and a lack of real-time contextual feedback, which struggle to meet the evolving expectations of 21st-century learners. These limitations hinder learner engagement, knowledge retention, and the development of critical thinking skills. In response to these shortcomings, educators have increasingly explored innovative technologies. Among them, Spatial Computing stands out for its ability to merge physical and digital environments, enabling immersive, hands-on learning that traditional tools like video lectures or slide-based content cannot provide. This systematic literature review analyses 16 peer-reviewed studies published between 2020 and 2025, selected from Google Scholar, IEEE Xplore, ScienceDirect, and Springer. It investigates Spatial Computing's educational applications, benefits, challenges, and the technologies supporting its use. The findings reveal that Spatial Computing bridges virtual and reality, thus making learning content multidimensional. This leads to higher retention, active learning, and critical thinking. The findings report on both the great challenge and opportunity of making Spatial Computing available for learning environments. On one hand, it enables interactive simulation learning environments, real-time visualizations of information, and in-the-sim empirical manipulation of objects. On the other hand, it is limited by challenges associated with prohibitively expensive development costs, technical sophistication, and calls for comprehensive evaluation methodologies, inhibiting wide uptake.Additionally, this research highlights the necessity of close interdisciplinarity and the application of sound design methodologies to effectively leverage Spatial Computing. Overall, the review substantiates that Spatial Computing has the promise of radically overhauling conventional education through interactive, immersive, and personalized learning experiences. Future research needs should focus on simplifying the complexities of technology implementation, optimizing the system's design, and developing benchmarked standards for evaluating the learning effects of Spatial Computing.
Keywords
Full Text:
PDFReferences
Al-Ansi, A. M., Jaboob, M., Garad, A., & Al-Ansi, A. (2023). Analyzing augmented reality (AR) and virtual reality (VR) recent development in education. Social Sciences and Humanities Open, 8(1), 100532. https://doi.org/10.1016/j.ssaho.2023.100532
AlGerafi, M. A. M., Zhou, Y., Oubibi, M., & Wijaya, T. T. (2023). Unlocking Potential: A Comprehensive Evaluation of Augmented Reality and Virtual Reality in Education. Electronics, 12(18), 3953. https://doi.org/10.3390/electronics12183953
Almufarreh, A. (2023). Exploring the Potential of Mixed Reality in Enhancing Student Learning Experience and Academic Performance: An Empirical Study. Systems, 11(6), 292. https://doi.org/10.3390/systems11060292
Alnagrat, A., Che Ismail, R., Syed Idrus, S. Z., & Abdulhafith Alfaqi, R. M. (2022). A Review of Extended Reality (XR) Technologies in the Future of Human Education: Current Trends and Future Opportunity. Journal of Human Centred Technology, 1(2), 81–96. https://doi.org/10.11113/humentech.v1n2.27
Balakrishnan, S., Hameed, M. S. S., Venkatesan, K., & Aswin, G. (2021). Interaction of Spatial Computing in Augmented Reality. 2021 7th International Conference on Advanced Computing and Communication Systems (ICACCS), 1900–1904. https://doi.org/10.1109/ICACCS51430.2021.9442010
Chen, S. J., Chen, C. Q., & Shan, X. F. (2024). The Effects of an Immersive Virtual-Reality-Based 3d Modeling Approach on the Creativity and Problem-Solving Tendency of Elementary School Students. Sustainability, 16(10), 4092. https://doi.org/10.3390/su16104092
Clauss, A., Altmann, M., & Lenk, F. (2021). Successful Virtual Collaborative Learning: A Shift in Perspective. Communications in Computer and Information Science, 1473, 245–262. https://doi.org/10.1007/978-3-030-86439-2_13
Cross, J. I., & Boag-Hodgson, C. C. (2025). A Collaborative Virtual Reality Flight Simulator: Efficacy, Challenges and Potential. IEEE Transactions on Learning Technologies. Advance online publication. https://doi.org/10.1109/TLT.2025.3526863
Das, A., Brunsgaard, C., & Madsen, C. B. (2022). Understanding the AR-VR Based Architectural Design Workflow among Selected Danish Architecture Practices. Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe), 1, 381–388. https://doi.org/10.52842/conf.ecaade.2022.1.381
Dube, S., Mutunhu, B., & Dube, S. P. (2023). Lecturers' Experiences in Teaching STEM Courses Online During COVID-19: Case of a Zimbabwean University. The IAFOR Conference on Educational Research & Innovation: 2023 Official Conference Proceedings. https://doi.org/10.22492/issn.2435-1202.2023.5
Elsamahy, E. (2020). Mixed reality framework for architectural design education. Architecture and Planning Journal (APJ), 23(2), Article 5. https://doi.org/10.54729/2789-8547.1079
Figueroa-Garrido, P., Auccahuasi, W., Iturregui-Paucar, C., Rojas, K., Aiquipa, G., Huamani-Arredondo, F., & Inche-Mitma, J. (2024). Method for the Visualisation of Architectural Structures through Virtual Reality Techniques. 2024 5th International Conference on Electronics and Sustainable Communication Systems (ICESC), 1724–1727. https://doi.org/10.1109/ICESC60852.2024.10689862
Guerra-Tamez, C. R. (2023). The Impact of Immersion through Virtual Reality in the Learning Experiences of Art and Design Students: The Mediating Effect of the Flow Experience. Education Sciences, 13(2), 185. https://doi.org/10.3390/educsci13020185
Guo, X., Guo, Y., & Liu, Y. (2021). The development of extended reality in education: Inspiration from the research literature. Sustainability, 13(24), 13776. https://doi.org/10.3390/su132413776
Hajirasouli, A., & Banihashemi, S. (2022). Augmented reality in architecture and construction education: state of the field and opportunities. International Journal of Educational Technology in Higher Education, 19(1), 1–25. https://doi.org/10.1186/s41239-022-00343-9
Javaid, M., & Haleem, A. (2020). Virtual reality applications toward medical field. Clinical Epidemiology and Global Health, 8(2), 600–605. https://doi.org/10.1016/j.cegh.2019.12.010
Kıdık, A., & Asiliskender, B. (2024). Exploring Mixed Reality in Architectural Design Education: A Systematic Review. Journal of Design, Planning and Aesthetics Research, 3(1), 74–95. https://doi.org/10.55755/DepArch.2024.33
Maasthi, M. J. (2025). An Interactive Augmented Reality Application for Agriculture using Unity. 2025 17th International Conference on COMmunication Systems and NETworks (COMSNETS), 1371–1373. https://doi.org/10.1109/COMSNETS63942.2025.10885697
Maasthi, M. J., Hebbar, A. S. P., Gururaj, H. L., Janhavi, V., & Harshitha, K. (2022). Walkthrough MR World Approach for Students Using Mixed Reality. Journal of The Institution of Engineers (India): Series B, 103(6), 2207–2211. https://doi.org/10.1007/s40031-022-00799-3
Maguraushe, K. (2021). Development of a diagnostic instrument and privacy model for student personal information privacy perceptions at a Zimbabwean university [Doctoral dissertation]. University of South Africa.
Mapfumo, K., Masuka, L., Ncube, E. R., & Ndlovu, B. (2024). Exploring the Factors Influencing the Adoption of Virtual Reality and Augmented Reality in Education. European Conference on Education 2024 Official Conference Proceedings. https://doi.org/10.46254/EU07.20240166
Maqsoom, A., Zulqarnain, M., Irfan, M., Ullah, F., Alqahtani, F. K., & Khan, K. I. A. (2023). Drivers of, and Barriers to, the Adoption of Mixed Reality in the Construction Industry of Developing Countries. Buildings, 13(4), 872. https://doi.org/10.3390/buildings13040872
Merino, L., Schwarzl, M., Kraus, M., Sedlmair, M., Schmalstieg, D., & Weiskopf, D. (2020). Evaluating Mixed and Augmented Reality: A Systematic Literature Review (2009-2019). arXiv. http://arxiv.org/abs/2010.05988
Mutunhu, B., Sibusisiwe, N., & Dube, P. (2023). A Framework for Transitioning to Virtual Classes During Life-Threatening Pandemics Like COVID-19. Proceedings of the 21st European Conference on e-Learning, 279–287. https://doi.org/10.34190/ecel.21.1.900
Ndlovu, B. M., Maphosa, N., & Dube, S. (2023). Virtual Reality (VR) Simulation of Chemistry Lab Using Blender and Unity. The IAFOR Conference on Educational Research & Innovation: 2023 Official Conference Proceedings, 101–109. https://doi.org/10.22492/issn.2435-1202.2023.8
Ndlovu, S., Dube, S., Ndlovu, B., & Maguraushe, K. (2025). Artificial Intelligence Chatbots in Education: Academics Beliefs, Concerns and Pathways for Integration. International Journal of Information Systems, 7(2). https://doi.org/10.24002/ijis.v7i2.10805
Osorto Carrasco, M. D., & Chen, P. H. (2021). Application of mixed reality for improving architectural design comprehension effectiveness. Automation in Construction, 126, 103677. https://doi.org/10.1016/j.autcon.2021.103677
Page, M. J., McKenzie, J. E., Bossuyt, P. M., Boutron, I., Hoffmann, T. C., Mulrow, C. D., Shamseer, L., Tetzlaff, J. M., Akl, E. A., Brennan, S. E., Chou, R., Glanville, J., Grimshaw, J. M., Hróbjartsson, A., Lalu, M. M., Li, T., Loder, E. W., Mayo-Wilson, E., McDonald, S., … Moher, D. (2021). The PRISMA 2020 statement: An updated guideline for reporting systematic reviews. The BMJ, 372, n71. https://doi.org/10.1136/bmj.n71
Prabhakaran, A., Mahamadu, A. M., & Mahdjoubi, L. (2022). Understanding the challenges of immersive technology use in the architecture and construction industry: A systematic review. Automation in Construction, 137, 104228. https://doi.org/10.1016/j.autcon.2022.104228
Pro, A. V. (2024). Virtual Reality in medical education: A potential for procedural skills training. Canadian Medical Education Journal, 15(1), 89–90. https://doi.org/10.36834/cmej.77634
Safikhani, S., Keller, S., Schweiger, G., & Pirker, J. (2022). Immersive virtual reality for extending the potential of building information modeling in architecture, engineering, and construction sector: systematic review. International Journal of Digital Earth, 15(1), 503–526. https://doi.org/10.1080/17538947.2022.203829
Sebiraj, N., Advaith, K., & Priyadharshini, P. S. (2024). Enhancing User Experience and Design Exploration using Augmented Reality (AR) and Virtual Reality (VR). 2024 5th International Conference on Smart Electronics and Communication (ICOSEC), 1620–1625. https://doi.org/10.1109/ICOSEC61587.2024.10722546
Shaghaghian, Z., Burte, H., Song, D., & Yan, W. (2024). An augmented reality application and experiment for understanding and learning spatial transformation matrices. Virtual Reality, 28(1), 1–15. https://doi.org/10.1007/s10055-023-00904-x
Soliman, M., Pesyridis, A., Dalaymani-Zad, D., Gronfula, M., & Kourmpetis, M. (2021). The application of virtual reality in engineering education. Applied Sciences, 11(6), 2879. https://doi.org/10.3390/app11062879
Serrano-Ausejo, E., & Mårell-Olsson, E. (2024). Opportunities and challenges of using immersive technologies to support students' spatial ability and 21st-century skills in K-12 education. Education and Information Technologies, 29(5), 5571–5597. https://doi.org/10.1007/s10639-023-11981-5
Ummihusna, A., & Zairul, M. (2022). Investigating immersive learning technology intervention in architecture education: a systematic literature review. Journal of Applied Research in Higher Education, 14(1), 264–281. https://doi.org/10.1108/JARHE-08-2020-0279
Urban, H., Pelikan, G., & Schranz, C. (2022). Augmented Reality in AEC Education: A Case Study. Buildings, 12(4), 391. https://doi.org/10.3390/buildings12040391
Wen, F., Wang, H., & Bao, L. (2021). Virtual reality learning resources and application system architecture design. 2021 19th International Conference on Emerging eLearning Technologies and Applications (ICETA), 426–431. https://doi.org/10.1109/ICETA54173.2021.9726555
Xulu, H. H., Hlongwa, N. S., & Maguraushe, K. (2024). Unlocking the Potential of AI in Higher Education: A Multi-Dimensional Study of ChatGPT Adoption at a South African University. In M. et al. (Eds.), Atlantis Highlights in Social Sciences, Education and Humanities. Atlantis Press International BV. https://doi.org/10.2991/978-94-6463-630-7
Zicheng, X., & Ao, L. (2023). Virtual Collaborative Assembly System Based on Unity. 2023 IEEE 32nd IEEE International Conference on Enabling Technologies: Infrastructure for Collaborative Enterprises (WETICE). https://doi.org/10.1109/WETICE57085.2023.10477786








