Rancang Bangun Dan Evaluasi Media Pengenalan Hewan Serangga Dengan Teknologi Augmented Reality

Fendi Aji Purnomo

Abstract

Abstrak :

Usia dini merupakan salah satu masa penting bagi seorang anak dalam mengembangkan bakat dan potensinya. Dalam Pendidikan Anak Usia Dini juga diajari untuk mengenal tentang berbagai macam hewan contohnya serangga. Anak-anak mulai diperkenalkan pembelajaran tentang berbagai macam hewan serangga seperti belalang, kepik, wangwung, lalat, nyamuk dan sebagainya. Guru mengenalkan berbagai macam serangga tersebut dengan menggunakan media buku bergambar. Buku bergambar memiliki keterbatasan, yaitu hanya menampilkan gambar dan teks. Teknologi Augmented Reality dapat dimanfaatkan sebagai media bantu pembelajaran mengenalkan berbagai macam serangga dengan menambahkan objek 3 dimensi di atas media buku tersebut. Metode penelitian mengadopsi metode Multimedia Development Life Cycle (MDLC). MDLC terdiri dari enam tahap yaitu pengonsepan, perancangan, pengumpulan materi, pembuatan, pengujian , dan pendistribusian. Hasil penelitian berupa aplikasi pembelajaran tentang pengenalan aneka macam serangga dalam aplikasi android. Aplikasi AR SERANGGA ini dibuat secara interaktif dengan menggunakan alat bantu marker untuk menampilkan obyek dalam bentuk 3 dimensi dan informasi yang ditampilkan agar anak usia dini tertarik atau antusias dalam kegiatan belajar mengajar yang dibuktikan dengan 70% responden memberikan nilai setuju atas aplikasi ini.

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Abstract : 

Early childhood is one of the important times for a child to develop his talents and potential. In Early Childhood Education, it is also taught to get to know various kinds of animals, for example insects. Children were introduced to learning about various kinds of insects such as grasshoppers, ladybugs, wangwung, flies, mosquitoes and so on. The teacher introduces the various kinds of insects using picture books as media. Picture books have limitations, which only display pictures and text. Augmented Reality technology can be used as a learning aid to introduce various kinds of insects by adding 3-dimensional objects on top of the book media. The research method adopted the Multimedia Development Life Cycle (MDLC) method. The MDLC consists of six stages, namely drafting, designing, gathering materials, manufacturing, testing, and distributing. The results of the research are in the form of a learning application about the introduction of various kinds of insects in an android application. The AR SERANGGA application is made interactively by using marker tools to display objects in 3-dimensional form and the information displayed so that early childhood is interested or enthusiastic in teaching and learning activities as evidenced by 70% of respondents giving agreed scores on this application.

Keywords

AR edukasi, hewan, anak

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References

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