Efektivitas Penggunaan Model Pembelajaran Problem Based Learning Combine Teams Games Tournament Terhadap Keaktifan Dan Hasil Belajar Peserta Didik Fase E Sma Negeri 3 Surakarta Tahun Ajaran 2022/2023
Abstract
The purpose of this study was to (1) find out the differences in the learning activeness of students who were taught the problem-based learning combine team games tournament learning model with the problem-based learning learning model in geography learning material on lithosphere dynamics in phase E SMA Negeri 3 Surakarta and (2) find out the differences the learning outcomes of students who were taught the problem-based learning model combine teams games tournament with the problem-based learning model in learning geography on lithosphere dynamics material in phase E SMA Negeri 3 Surakarta. This research uses quasi-experimental research. The population of the study was the students of SMA Negeri 3 Surakarta phase E. The sampling technique was carried out by simple random sampling. Data collection techniques were carried out by observation and tests. The analysis technique used in this study used the t test (independent sample t-test) on learning activity and student learning outcomes. The results are as follows (1) there are differences in student learning activeness between the problem-based learning combine team games tournament learning model and the problem-based learning learning model with sig2 tailed results of 0.028 > 0.05. (2) there are differences in student learning outcomes between the problem-based learning combine team games tournament learning model and the problem-based learning model with sig2 tailed results of 0.042 > 0.05. The application of the problem based learning combine team games tournament learning model is better than the problem based learning learning model.
Keywords : learning activities, learning outcomes, problem based learning combine teams games tournament
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