Pengembangan Media Augmented Reality dengan Unity 3D dan Vuforia Untuk Meningkatkan Kemampuan Berpikir Kreatif Peserta Didik Kelas X IPS SMA Negeri 7 Surakarta

Mawaddah Arrahmah, Singgih Prihadi, Sugiyanto Sugiyanto

Abstract

This study aims to: (1) identify the level of students’ needs for Augmented Reality (AR) learning media on the topic of Potential, Distribution, and Utilization of Inland Waters in Class X Social Science students of SMA Negeri 7 Surakarta; (2) determine the feasibility of AR-based media development for the same topic; and (3) assess the effectiveness of AR media in improving students’ creative thinking skills. The research employed a Research and Development (R&D) approach using the Four-D (4D) model, which includes the stages of Define, Design, Develop, and Disseminate. Data were collected through questionnaires, interviews, documentation, and tests, while data analysis was conducted by comparing pretest and posttest results. The findings reveal that: (1) students’ need for AR media was identified through a needs analysis that examined indicators such as creative thinking ability, learning media preferences, and learning styles; (2) AR media was deemed feasible for classroom use, supported by high validation scores from material and media experts, as well as positive responses from small- and large-group trials; and (3) AR-based learning effectively enhanced students’ creative thinking, demonstrated by a significant increase in average posttest scores compared to pretest results.

Keywords

Media Development; Augmented Reality; Creative Thinking

Full Text:

PDF

References

Andini, T. J. ., & Suharto, Y. . (2024). Collaborative Project Based Learning Pada Mata Pelajaran Geografi: Penerapan Proyek Media Diorama 3D Untuk Meningkatkan Kemampuan Berpikir Kreatif Peserta Didik. Cetta: Jurnal Ilmu Pendidikan, 7(2), 219–233. https://doi.org/10.37329/cetta.v7i2.3291

Azuma. R.T. (1997). A survey of Augmented Reality. Presence, 6 (4), 355-385

Budiharti, J (2014). Keefektifan Model Pembelajaran Matematika Realistik Ditinjau dari Prestasi Belajar dan Kreativitas SIswa Sekolah Dasar. Jurnal Prima Edukasia,2(1), 27-41.

Chuang.L. (2016). Increasing learning motivation and student engagement through the technology-supported learning environment. Creative Education,5, 1969-1978

Mua’fii dan Anistyasari (2019) Pengembangan Media Pembelajaran Berbasis Android Berdasarkan Gaya Belajar Siswa. Jurnal IT-EDU, 4(2), 17-24.

Munandar. U. (1999). Pengembangan Kreativitas Anak Berbakat. Jakarta: Rineka Cipta

Realitawati, , F. D. I., Herawan, E. & Kadarsah, D. (2024). Penerapan 4C skills dalam pembelajaran abad 21 di sekolah dasar. Muallimuna: Jurnal Madrasah Ibtidaiyah, 10(1), 22–32. https://doi.org/10.31602/muallimuna.v10i1.15533

Thiagarajan, S. (1974). Instructional Development for Teacher of Exceptional Children. Bloomington: Indiana University.

Refbacks

  • There are currently no refbacks.