The Use of Modules and Game “Code” On The Padlock as a Media to Improve Motivation of XI Accounting Class in the Material of Combinatorial Analysis in SMK Putra Tama Bantul

Anindiati Praminto Putri

Abstract

The purpose of this research is determine whether or not differences in student motivation between the students’ learning with modules and game “code” on the padlock and the conventional learning on the material of combinatorial analysis with basic competencies describe the filling slot, permutations, and combinations of Accounting XI. The type of this research is descriptive quantitative-qualitative research. Students’ motivation to learn the data obtained from the questionnaire and interviews. Data analysis conducted students’ motivation is a qualitative analysis based on interviews and questionnaire analysis using the Mann - Whitney test. There are differences between the students’ motivation to use modules and the method in the game code padlock with conventional teaching methods in the subject odds with the basic competencies describe the filling slot , permutations and combinations in class XI Accounting with the previous year at SMK Putra Tama Bantul . This can be seen on the t-test that prices Sig. ( 2 - tailed) = 0.000 < 0.05 .
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