Comparing the Usability, Ergonomics, and Extensibility of Desknet Trainer and Netcube Trainer as Computer Network Learning Props in Vocational Education

Faizal Arifuddin, Puspanda Hatta, Endar Suprih Wihidayat


The first objective of this study was to compare the usability, ergonomics, and extensibility of computer network learning props in vocational education. The second objective of this research is to obtain recommendations for developing a computer network trainer according to the weaknesses found in the comparison of usability, ergonomics, and extensibility. This research is quantitative research with a counterbalanced design. The study was carried out in two counterbalanced replications. The research subjects were 11 Informatics and Computer Engineering Education students at Universitas Sebelas Maret. The objects of this research are the Desknet Trainer and the Netcube Trainer. The data collection technique used is a questionnaire. The data analysis technique used is descriptive statistics and the T-test. The results showed that the comparison of Desknet Trainer and Netcube Trainer showed that the quality of both was statistically equivalent. The comparison breakdown of usability, ergonomics, and extensibility shows that the Desknet Trainer has weaknesses in the usability and ergonomics domains. In contrast, the Netcube Trainer has weaknesses in the extensibility domains. The Desknet Trainer can be further developed to improve usability and ergonomics. Netcube Trainer can be further developed to increase extensibility.


Usability; Ergonomics; Extensibility; Learning Props; Vocational Education

Full Text:



Alifah, N., Wihidayat, E., & Sujana, Y. (2019). Feasibility Study of Web-Based Internship's Information System Based on ISO 1926 Standard. Indonesian Journal of Informatics Education, 3(1), 1–10.

Ary, D., Jacobs, L. C., Sorensen, C., & Razavieh, A. (2010). Introduction to Research in Education Eight Edition. Cengage Learning.

Bagaskara, K., Efendi, A., & Hatta, P. (2019). Basic Computer Networking Trainer: How Does The Effectiveness Towards Learning Outcomes Improvements? Journal of Informatics and Vocational Education, 2(3).

Brooke, J. (1996). SUS: A "Quick and Dirty" Usability Scale. In Usability Evaluation In Industry (pp. 207–212). CRC Press.

Brooke, J. (2013). SUS: a retrospective. Journal of Usability Studies, 8(2), 29–40.

Choi, Y. M., & Li, J. (2016). Usability evaluation of a new text input method for smart TVs. Journal of Usability Studies, 11(3), 110–123.

Creswell, J. W. (2012). Educational Research: Planning, Conducting, and Evaluating Quantitative and Qualitative Research. Pearson Education, Inc.

Dubey, S. K., Rana, A., & Mridu, M. (2012). Analytical Comparison of Usability Measurement Methods. International Journal of Computer Applications, 39(15), 11–18.

Dubey, S. K., Rana, A., & Sharma, A. (2012). Article: Usability Evaluation of Object Oriented Software System using Fuzzy Logic Approach. International Journal of Computer Applications, 43(19), 1–6.

Fang, Y.-M., & Lin, C. (2019). The usability testing of VR interface for tourism apps. Applied Sciences, 9(16), 3215.

Ferreira, J. M., Acuña, S. T., Dieste, O., Vegas, S., Santos, A., Rodríguez, F., & Juristo, N. (2020). Impact of usability mechanisms: An experiment on efficiency, effectiveness and user satisfaction. Information and Software Technology, 117(106195).

Ginting, R. (2010). Perancangan Produk, Edisi Pertama. Graha Ilmu.

Hutabarat, J. (2017). Dasar Dasar Pengetahuan Ergonomi. Media Nusa Creative.

Kazman, R., Echeverría, S., & Ivers, J. (2022). Extensibility. Carnegie Mellon University.

Perrier, M. J. R., Louw, T. L., & Carsten, O. M. J. (2022). Usability testing of three visual HMIs for assisted driving: How design impacts driver distraction and mental models. Ergonomics, 1–22.

Seo, S.-D., & Kang, S. (2019). A Comparison Study of the Smartphone Gaming Control. Journal of Usability Studies, 14(4).

Sujianto, S., & Ramadhan, F. (2022). Perancangan Mesin Peniris Minyak untuk Kerupuk Bawang Menggunkan Kaidah Ergonomi. Prosiding SENIATI, 6(4), 794–797.

Tullis, T. S., & Stetson, J. N. (2004). A Comparison of Questionnaires for Assessing Website Usability. Usability Professional Association Conference, 1–12.

Umbarwati, R., Basori, B., & Sucipto, T. (2017). The Influence of Group Investigation and Virtual Box Learning Media to Students' Activeness. Indonesian Journal of Informatics Education, 1(1).

Uyun, I., & Myori, D. E. (2021). Efektivitas Penerapan Trainer sebagai Media Pembelajaran Dasar Listrik Elektronika. Jurnal Pendidikan Teknik Elektro, 2(1), 47–51.