Pembuatan Aplikasi Media Pembelajaran Simulasi Alat Berat dengan Menggunakan Teknologi Virtual Reality

Taufiqurrakhman Nur Hidayat, Fendi Aji Purnomo, Yudho Yudhanto, Eko Harry Pratisto

Abstract

Abstrak 

Inovasi Media Pembelajaran Simulasi Alat Berat dengan menggunakan teknologi VR, dapat menjadi solusi untuk pemecahan permasalahan tingginya harga unit dan kesempatan penggunaan alat berat sebagai media pembelajaran dan simulasi baik bagi calon operator alat berat maupun Siswa SMK dan Mahasiswa Teknik Mesin dan Teknik Alat Berat. Inovasi ini memungkinkan pengguna memiliki pengalaman menjelajahi dan berinteraksi dengan Alat Berat secara virtual dengan menggunakan headset realitas maya dan alat kemudi. Aplikasi dibangun dengan menggunakan perangkat lunak Unity dan bahasa pemrograman C#.  Berdasarkan Pengujian Aktivitas Pengguna yang dilakukan oleh sebuah perusahaan yang bergerak dibidang jasa konsultasi Teknologi Informatika dan pengembang perangkat lunak didapatkan rerata nilai 7,375 dari skala nilai 10. Sedangkan dari hasil Pengujian Basis Pengalaman Pengguna kepada calon pengguna aplikasi mendapat respon positif terhadap fungsional aplikasi, perlu adanya validitas market lebih komprehensif, dan Aplikasi merupakan solusi teknologi tepat guna.

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Abstract

Innovation of Heavy Equipment Simulation Learning Media using VR technology can be a solution to solving the problem of high unit prices and the opportunity to use heavy equipment as a learning and simulation medium for both prospective heavy equipment operators and SMK students and students of Mechanical Engineering and Heavy Equipment Engineering. This innovation allows the user to have the experience of exploring and interacting with the Machine virtually by using a virtual reality headset and steering gear. The application is built using Unity software and the C# programming language. Based on User Activity Testing carried out by a company engaged in Information Technology consulting services and software developers, an average value of 7.375 is obtained from a value scale of 10. Meanwhile, from the results of the User Experience Base Test to prospective application users, they receive a positive response to the functional application, validity is needed more comprehensive market, and the Application is an appropriate technology solution.

Keywords

realitas maya, simulasi, alat berat, media edukasi

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